/* LIBDGL -- a Directed Graph Library implementation * Copyright (C) 2002 Roberto Micarelli * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* best view tabstop=4 */ #include #include #include "type.h" #include "heap.h" void dglHeapInit( dglHeap_s * pheap ) { pheap->index = 0; pheap->count = 0; pheap->block = 256; pheap->pnode = NULL; } void dglHeapFree( dglHeap_s * pheap, dglHeapCancelItem_fn pfnCancelItem ) { int iItem; if ( pheap->pnode ) { if ( pfnCancelItem ) { for (iItem = 0 ; iItem <= pheap->index ; iItem ++) { pfnCancelItem(pheap, & pheap->pnode[iItem] ); } } free( pheap->pnode ); } pheap->pnode = NULL; } int dglHeapInsertMin( dglHeap_s * pheap , long key , unsigned char flags , dglHeapData_u value ) { long i; if ( pheap->index >= pheap->count - 1 ) { pheap->count += pheap->block; if ( (pheap->pnode = realloc( pheap->pnode , sizeof( dglHeapNode_s ) * pheap->count )) == NULL ) return -1; } i = ++pheap->index; while( i != 1 && key < pheap->pnode[ i / 2 ].key ) { pheap->pnode[ i ] = pheap->pnode[ i / 2 ]; i /= 2; } pheap->pnode[ i ].key = key; pheap->pnode[ i ].flags = flags; pheap->pnode[ i ].value = value; return i; } int dglHeapExtractMin( dglHeap_s * pheap, dglHeapNode_s * pnoderet ) { dglHeapNode_s temp; long iparent , ichild; if ( pheap->index == 0 ) return 0; /* empty heap */ *pnoderet = pheap->pnode[ 1 ]; temp = pheap->pnode[ pheap->index-- ]; iparent = 1; ichild = 2; while( ichild <= pheap->index ) { if ( ichild < pheap->index && pheap->pnode[ ichild ].key > pheap->pnode[ ichild + 1 ].key ) { ichild ++; } if ( temp.key <= pheap->pnode[ ichild ].key ) break; pheap->pnode[ iparent ] = pheap->pnode[ ichild ]; iparent = ichild; ichild *= 2; } pheap->pnode[ iparent ] = temp; return 1; } int dglHeapInsertMax( dglHeap_s * pheap , long key , unsigned char flags , dglHeapData_u value ) { long i; if ( pheap->index >= pheap->count - 1 ) { pheap->count += pheap->block; if ( (pheap->pnode = realloc( pheap->pnode , sizeof( dglHeapNode_s ) * pheap->count )) == NULL ) return -1; } i = ++pheap->index; while( i != 1 && key > pheap->pnode[ i / 2 ].key ) { pheap->pnode[ i ] = pheap->pnode[ i / 2 ]; i /= 2; } pheap->pnode[ i ].key = key; pheap->pnode[ i ].flags = flags; pheap->pnode[ i ].value = value; return i; } int dglHeapExtractMax( dglHeap_s * pheap, dglHeapNode_s * pnoderet ) { dglHeapNode_s temp; long iparent , ichild; if ( pheap->index == 0 ) return 0; /* empty heap */ *pnoderet = pheap->pnode[ 1 ]; temp = pheap->pnode[ pheap->index-- ]; iparent = 1; ichild = 2; while( ichild <= pheap->index ) { if ( ichild < pheap->index && pheap->pnode[ ichild ].key < pheap->pnode[ ichild + 1 ].key ) { ichild ++; } if ( temp.key >= pheap->pnode[ ichild ].key ) break; pheap->pnode[ iparent ] = pheap->pnode[ ichild ]; iparent = ichild; ichild *= 2; } pheap->pnode[ iparent ] = temp; return 1; }