/* ** Node.m ** ** Copyright (c) 2004 ** ** Author: Yen-Ju Chen ** ** This program is free software; you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation; either version 2 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Node.h" #include #include "GNUstep.h" #include "Utilities.h" @implementation Node - (void) resetOrderOfChildren { unsigned int i, count = [[self children] count]; for(i = 0; i < count; i++) { [[[self children] objectAtIndex: i] setOrder: i]; } } - (BOOL) nameExistsInChildren: (NSString *) string { unsigned int i, count = [[self children] count]; for(i = 0; i < count; i++) { if ([string isEqualToString: [(Node *)[[self children] objectAtIndex: i] name]]) { return YES; } } return NO; } - (NSString *) keyOfItem { return keyOfAttributes([self order], [self category], [self name], [self type]); } - (NSComparisonResult) compareOrder: (Node *) other { if ([self order] < [other order]) return NSOrderedAscending; else if ([self order] > [other order]) return NSOrderedDescending; else return [[self name] compare: [other name]]; } - (void) sortChildren { [children sortUsingSelector: @selector(compareOrder:)]; } - (Node *) childWithName: (NSString *) string { unsigned int i, count = [children count]; Node *object; for(i = 0; i < count; i++) { object = [children objectAtIndex: i]; if ([[object name] isEqualToString: string]) return object; } return nil; } - (id) init { self = [super init]; children = [[NSMutableArray alloc] init]; return self; } - (void) setOrder: (int) number { order = number; } - (int) order { return order; } - (void) setCategory: (NSString *) string { ASSIGN(category, AUTORELEASE([string copy])); } - (NSString *) category { return AUTORELEASE([category copy]); } - (void) setName: (NSString *) string { ASSIGN(name, AUTORELEASE([string copy])); } - (NSString *) name { return AUTORELEASE([name copy]); } - (void) setValue: (id) string { ASSIGN(value, AUTORELEASE([string copy])); } - (id) value { return AUTORELEASE([value copy]); } - (void) setType: (NSString *) string { ASSIGN(type, AUTORELEASE([string copy])); } - (NSString *) type { return AUTORELEASE([type copy]); } - (void) addChild: (Node *) child { [children addObject: child]; } - (void) removeChildAtIndex: (unsigned int) index { if ((index == NSNotFound) || (index > [children count])) return; [children removeObjectAtIndex: index]; } - (NSMutableArray *) children { return children; } - (void) dealloc { RELEASE(name); RELEASE(value); RELEASE(children); [super dealloc]; } @end