/* Copyright (C) 2003 MySQL AB This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef DLLIST_HPP #define DLLIST_HPP #include "ArrayPool.hpp" #include /** * Template class used for implementing an * list of object retreived from a pool */ template class DLList { public: /** * List head */ struct Head { Head(); Uint32 firstItem; inline bool isEmpty() const { return firstItem == RNIL; } }; DLList(ArrayPool & thePool); /** * Allocate an object from pool - update Ptr * * Return i */ bool seize(Ptr &); /** * Allocate object i from pool - update Ptr * * Return i */ bool seizeId(Ptr &, Uint32 i); /** * Check if i is allocated. */ bool findId(Uint32 i) const; /** * Allocate nobjects from pool * * Return i value of first object allocated or RNIL if fails */ bool seizeN(Ptr &, Uint32 n); /** * Return an object to pool */ void release(Uint32 i); /** * Return an object to pool */ void release(Ptr &); /** * Return all objects to the pool */ void release(); /** * Add object to list * * @NOTE MUST be seized from correct pool */ void add(Ptr &); /** * Remove object from list * * @NOTE Does not return it to pool */ void remove(Ptr &); /** * Update i & p value according to i */ void getPtr(Ptr &, Uint32 i) const; /** * Update p value for ptr according to i value */ void getPtr(Ptr &) const ; /** * Get pointer for i value */ T * getPtr(Uint32 i) const ; /** * Update ptr to first element in list * * @return True if element exists, false otherwise */ bool first(Ptr &) const ; /** * Get next element * * @note ptr must have both p & i values * * @return True if element exists, false otherwise */ bool next(Ptr &) const ; /** * Check if next exists * * @note ptr must have both p & i values * @return True if element exists, false otherwise */ bool hasNext(const Ptr &) const; Uint32 noOfElements() const { Uint32 c = 0; Uint32 i = head.firstItem; while(i != RNIL){ c++; const T * t = thePool.getPtr(i); i = t->nextList; } return c; } /** * Print * (Run operator NdbOut<< on every element) */ void print(NdbOut & out) { Uint32 i = head.firstItem; while(i != RNIL){ T * t = thePool.getPtr(i); t->print(out); out << " "; i = t->nextList; } } inline bool isEmpty() const { return head.firstItem == RNIL;} protected: Head head; ArrayPool & thePool; }; template class LocalDLList : public DLList { public: LocalDLList(ArrayPool & thePool, typename DLList::Head & _src) : DLList(thePool), src(_src) { this->head = src; } ~LocalDLList(){ src = this->head; } private: typename DLList::Head & src; }; template inline DLList::DLList(ArrayPool & _pool): thePool(_pool){ } template inline DLList::Head::Head(){ firstItem = RNIL; } /** * Allocate an object from pool - update Ptr * * Return i */ template inline bool DLList::seize(Ptr & p){ if(thePool.seize(p)){ add(p); return true; } return false; } /** * Allocate an object from pool - update Ptr * * Return i */ template inline bool DLList::seizeId(Ptr & p, Uint32 ir){ if(thePool.seizeId(p, ir)){ add(p); return true; } return false; } template inline bool DLList::findId(Uint32 i) const { return thePool.findId(i); } template inline void DLList::add(Ptr & p){ T * t = p.p; Uint32 ff = head.firstItem; t->nextList = ff; t->prevList = RNIL; head.firstItem = p.i; if(ff != RNIL){ T * t2 = thePool.getPtr(ff); t2->prevList = p.i; } } template inline void DLList::remove(Ptr & p){ T * t = p.p; Uint32 ni = t->nextList; Uint32 pi = t->prevList; if(ni != RNIL){ T * t = thePool.getPtr(ni); t->prevList = pi; } if(pi != RNIL){ T * t = thePool.getPtr(pi); t->nextList = ni; } else { head.firstItem = ni; } } /** * Return an object to pool */ template inline void DLList::release(Uint32 i){ Ptr p; p.i = i; p.p = thePool.getPtr(i); release(p); } /** * Return an object to pool */ template inline void DLList::release(Ptr & p){ remove(p); thePool.release(p.i); } template inline void DLList::release(){ while(head.firstItem != RNIL){ const T * t = thePool.getPtr(head.firstItem); const Uint32 i = head.firstItem; head.firstItem = t->nextList; thePool.release(i); } } template inline void DLList::getPtr(Ptr & p, Uint32 i) const { p.i = i; p.p = thePool.getPtr(i); } template inline void DLList::getPtr(Ptr & p) const { thePool.getPtr(p); } template inline T * DLList::getPtr(Uint32 i) const { return thePool.getPtr(i); } /** * Update ptr to first element in list * * Return i */ template inline bool DLList::first(Ptr & p) const { Uint32 i = head.firstItem; p.i = i; if(i != RNIL){ p.p = thePool.getPtr(i); return true; } p.p = NULL; return false; } template inline bool DLList::next(Ptr & p) const { Uint32 i = p.p->nextList; p.i = i; if(i != RNIL){ p.p = thePool.getPtr(i); return true; } p.p = NULL; return false; } template inline bool DLList::hasNext(const Ptr & p) const { return p.p->nextList != RNIL; } #endif