/* Copyright (C) 2003 MySQL AB This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef SLLIST_HPP #define SLLIST_HPP #include "ArrayPool.hpp" #include /** * Template class used for implementing an * list of object retreived from a pool */ template class SLList { public: /** * List head */ struct Head { Head(); Uint32 firstItem; }; SLList(ArrayPool & thePool); /** * Allocate an object from pool - update Ptr * * Return i */ bool seize(Ptr &); /** * Allocate object i from pool - update Ptr * * Return i */ bool seizeId(Ptr &, Uint32 i); /** * Allocate nobjects from pool * * Return i value of first object allocated or RNIL if fails */ bool seizeN(Ptr &, Uint32 n); /** * Return all objects to the pool */ void release(); /** * Update i & p value according to i */ void getPtr(Ptr &, Uint32 i) const; /** * Update p value for ptr according to i value */ void getPtr(Ptr &) const ; /** * Get pointer for i value */ T * getPtr(Uint32 i) const ; /** * Update ptr to first element in list * * Return i */ bool first(Ptr &) const ; /** * Get next element * * NOTE ptr must be both p & i */ bool next(Ptr &) const ; /** * Check if next exists * * NOTE ptr must be both p & i */ bool hasNext(const Ptr &) const; Uint32 noOfElements() const { Uint32 c = 0; Uint32 i = head.firstItem; while(i != RNIL){ c++; const T * t = thePool.getPtr(i); i = t->nextList; } return c; } /** * Print * (Run operator NdbOut<< on every element) */ void print(NdbOut & out) { out << "firstItem = " << head.firstItem << endl; Uint32 i = head.firstItem; while(i != RNIL){ T * t = thePool.getPtr(i); t->print(out); out << " "; i = t->next; } } inline bool empty() const { return head.firstItem == RNIL;} protected: Head head; ArrayPool & thePool; }; template class LocalSLList : public SLList { public: LocalSLList(ArrayPool & thePool, typename SLList::Head & _src) : SLList(thePool), src(_src) { this->head = src; } ~LocalSLList(){ src = this->head; } private: typename SLList::Head & src; }; template inline SLList::SLList(ArrayPool & _pool): thePool(_pool){ } template inline SLList::Head::Head(){ firstItem = RNIL; } template inline bool SLList::seize(Ptr & p){ thePool.seize(p); T * t = p.p; Uint32 ff = head.firstItem; if(p.i != RNIL){ t->nextList = ff; head.firstItem = p.i; return true; } return false; } template inline bool SLList::seizeId(Ptr & p, Uint32 ir){ thePool.seizeId(p, ir); T * t = p.p; Uint32 ff = head.firstItem; if(p.i != RNIL){ t->nextList = ff; head.firstItem = p.i; return true; } return false; } template inline bool SLList::seizeN(Ptr & p, Uint32 n){ for(Uint32 i = 0; i < n; i++){ if(seize(p) == RNIL){ /** * Failure */ for(; i > 0; i--){ const Uint32 tmp = head.firstItem; const T * t = thePool.getPtr(tmp); head.firstItem = t->nextList; thePool.release(tmp); } return false; } } /** * Success */ p.i = head.firstItem; p.p = thePool.getPtr(head.firstItem); return true; } template inline void SLList::release(){ while(head.firstItem != RNIL){ const T * t = thePool.getPtr(head.firstItem); const Uint32 i = head.firstItem; head.firstItem = t->nextList; thePool.release(i); } } template inline void SLList::getPtr(Ptr & p, Uint32 i) const { p.i = i; p.p = thePool.getPtr(i); } template inline void SLList::getPtr(Ptr & p) const { thePool.getPtr(p); } template inline T * SLList::getPtr(Uint32 i) const { return thePool.getPtr(i); } /** * Update ptr to first element in list * * Return i */ template inline bool SLList::first(Ptr & p) const { Uint32 i = head.firstItem; p.i = i; if(i != RNIL){ p.p = thePool.getPtr(i); return true; } p.p = NULL; return false; } template inline bool SLList::next(Ptr & p) const { Uint32 i = p.p->nextList; p.i = i; if(i != RNIL){ p.p = thePool.getPtr(i); return true; } p.p = NULL; return false; } template inline bool SLList::hasNext(const Ptr & p) const { return p.p->nextList != RNIL; } #endif