/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is * Crocodile Clips Ltd.. * Portions created by the Initial Developer are Copyright (C) 2001 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alex Fritze (original author) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsIDOMSVGTransformable.h" #include "nsSVGGFrame.h" #include "nsISVGRenderer.h" #include "nsISVGRendererSurface.h" #include "nsISVGOuterSVGFrame.h" #include "nsISVGRendererCanvas.h" #include "nsIFrame.h" #include "nsSVGMatrix.h" #include "nsSVGClipPathFrame.h" #include "nsISVGRendererCanvas.h" #include "nsLayoutAtoms.h" #include "nsSVGUtils.h" #include //---------------------------------------------------------------------- // Implementation nsresult NS_NewSVGGFrame(nsIPresShell* aPresShell, nsIContent* aContent, nsIFrame** aNewFrame) { *aNewFrame = nsnull; nsCOMPtr transformable = do_QueryInterface(aContent); if (!transformable) { #ifdef DEBUG printf("warning: trying to construct an SVGGFrame for a content element that doesn't support the right interfaces\n"); #endif return NS_ERROR_FAILURE; } nsSVGGFrame* it = new (aPresShell) nsSVGGFrame; if (nsnull == it) return NS_ERROR_OUT_OF_MEMORY; *aNewFrame = it; return NS_OK; } nsIAtom * nsSVGGFrame::GetType() const { return nsLayoutAtoms::svgGFrame; } //---------------------------------------------------------------------- // nsISVGChildFrame methods NS_IMETHODIMP nsSVGGFrame::PaintSVG(nsISVGRendererCanvas* canvas, const nsRect& dirtyRectTwips) { nsCOMPtr surface; const nsStyleDisplay *display = mStyleContext->GetStyleDisplay(); if (display->mOpacity == 0.0) return NS_OK; nsIURI *aURI; nsSVGClipPathFrame *clip = NULL; aURI = GetStyleSVGReset()->mClipPath; if (aURI) { NS_GetSVGClipPathFrame(&clip, aURI, mContent); if (clip) { nsCOMPtr matrix = GetCanvasTM(); canvas->PushClip(); clip->ClipPaint(canvas, this, matrix); } } if (display->mOpacity != 1.0) { nsISVGOuterSVGFrame* outerSVGFrame = GetOuterSVGFrame(); if (outerSVGFrame) { nsIFrame *frame = nsnull; CallQueryInterface(outerSVGFrame, &frame); if (frame) { nsSize size = frame->GetSize(); float p2t = GetPresContext()->ScaledPixelsToTwips(); PRUint32 width = (PRUint32)ceil(size.width/p2t); PRUint32 height = (PRUint32)ceil(size.height/p2t); nsCOMPtr renderer; outerSVGFrame->GetRenderer(getter_AddRefs(renderer)); if (renderer) renderer->CreateSurface(width, height, getter_AddRefs(surface)); if (surface) { if (NS_FAILED(canvas->PushSurface(surface))) surface = nsnull; } } } } for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame=nsnull; kid->QueryInterface(NS_GET_IID(nsISVGChildFrame),(void**)&SVGFrame); if (SVGFrame) SVGFrame->PaintSVG(canvas, dirtyRectTwips); } if (surface) { canvas->PopSurface(); canvas->CompositeSurface(surface, 0, 0, display->mOpacity); } if (clip) canvas->PopClip(); return NS_OK; } NS_IMETHODIMP nsSVGGFrame::GetFrameForPointSVG(float x, float y, nsIFrame** hit) { *hit = nsnull; for (nsIFrame* kid = mFrames.FirstChild(); kid; kid = kid->GetNextSibling()) { nsISVGChildFrame* SVGFrame=nsnull; kid->QueryInterface(NS_GET_IID(nsISVGChildFrame),(void**)&SVGFrame); if (SVGFrame) { nsIFrame* temp=nsnull; nsresult rv = SVGFrame->GetFrameForPointSVG(x, y, &temp); if (NS_SUCCEEDED(rv) && temp) { *hit = temp; // return NS_OK; can't return. we need reverse order but only // have a singly linked list... } } } if (*hit) { PRBool clipHit = PR_TRUE;; nsIURI *aURI; nsSVGClipPathFrame *clip = NULL; aURI = GetStyleSVGReset()->mClipPath; if (aURI) NS_GetSVGClipPathFrame(&clip, aURI, mContent); if (clip) { nsCOMPtr matrix = GetCanvasTM(); clip->ClipHitTest(this, matrix, x, y, &clipHit); } if (!clipHit) *hit = nsnull; } return *hit ? NS_OK : NS_ERROR_FAILURE; } NS_IMETHODIMP_(already_AddRefed) nsSVGGFrame::GetCoveredRegion() { nsISVGRendererRegion *accu_region=nsnull; nsIFrame* kid = mFrames.FirstChild(); while (kid) { nsISVGChildFrame* SVGFrame=0; kid->QueryInterface(NS_GET_IID(nsISVGChildFrame),(void**)&SVGFrame); if (SVGFrame) { nsCOMPtr dirty_region = SVGFrame->GetCoveredRegion(); if (dirty_region) { if (accu_region) { nsCOMPtr temp = dont_AddRef(accu_region); dirty_region->Combine(temp, &accu_region); } else { accu_region = dirty_region; NS_IF_ADDREF(accu_region); } } } kid = kid->GetNextSibling(); } return accu_region; } NS_IMETHODIMP nsSVGGFrame::GetBBox(nsIDOMSVGRect **_retval) { return nsSVGUtils::GetBBox(&mFrames, _retval); }