/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is * Crocodile Clips Ltd.. * Portions created by the Initial Developer are Copyright (C) 2002 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alex Fritze (original author) * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include // unknwn.h is needed to build with WIN32_LEAN_AND_MEAN #include #include using namespace Gdiplus; #include "nsCOMPtr.h" #include "nsISVGGDIPlusRegion.h" #include "nsSVGGDIPlusRegion.h" #include "nsISVGRectangleSink.h" #include "nsPresContext.h" #include "nsDeviceContextWin.h" /** * \addtogroup gdiplus_renderer GDI+ Rendering Engine * @{ */ //////////////////////////////////////////////////////////////////////// /** * GDI+ region implementation */ class nsSVGGDIPlusRegion : public nsISVGGDIPlusRegion { protected: friend nsresult NS_NewSVGGDIPlusRectRegion(nsISVGRendererRegion** result, float x, float y, float width, float height); friend nsresult NS_NewSVGGDIPlusPathRegion(nsISVGRendererRegion** result, const GraphicsPath* path); friend nsresult NS_NewSVGGDIPlusClonedRegion(nsISVGRendererRegion** result, const Region* region, nsPresContext *presContext); nsSVGGDIPlusRegion(RectF& rect); nsSVGGDIPlusRegion(const GraphicsPath* path); nsSVGGDIPlusRegion(const nsSVGGDIPlusRegion& other); nsSVGGDIPlusRegion(const Region* other #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS , const Graphics* graphics #endif ); ~nsSVGGDIPlusRegion(); public: // nsISupports interface: NS_DECL_ISUPPORTS // nsISVGGDIPlusRegion interface: #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS NS_IMETHOD_(const RectF*) GetRect()const; #else NS_IMETHOD_(const Region*) GetRegion()const; #endif // nsISVGRendererRegion interface: NS_DECL_NSISVGRENDERERREGION private: #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS RectF mRect; #else Region mRegion; #endif }; /** @} */ //---------------------------------------------------------------------- // implementation: nsSVGGDIPlusRegion::nsSVGGDIPlusRegion(RectF& rect) #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS : mRect(rect.X, rect.Y, rect.Width, rect.Height) #else : mRegion(rect) #endif { } nsSVGGDIPlusRegion::nsSVGGDIPlusRegion(const GraphicsPath* path) #ifndef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS : mRegion(path) #endif { #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS path->GetBounds(&mRect); #endif } nsSVGGDIPlusRegion::nsSVGGDIPlusRegion(const nsSVGGDIPlusRegion& other) { #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS mRect.X = other.GetRect()->X; mRect.Y = other.GetRect()->Y; mRect.Width = other.GetRect()->Width; mRect.Height = other.GetRect()->Height; #else mRegion.MakeEmpty(); mRegion.Union(other.GetRegion()); #endif } nsSVGGDIPlusRegion::nsSVGGDIPlusRegion(const Region* other #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS , const Graphics* graphics #endif ) { #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS other->GetBounds(&mRect, graphics); #else mRegion.MakeEmpty(); mRegion.Union(other); #endif } nsSVGGDIPlusRegion::~nsSVGGDIPlusRegion() { } nsresult NS_NewSVGGDIPlusRectRegion(nsISVGRendererRegion** result, float x, float y, float width, float height) { *result = new nsSVGGDIPlusRegion(RectF(x, y, width, height)); if (!*result) return NS_ERROR_OUT_OF_MEMORY; NS_ADDREF(*result); return NS_OK; } nsresult NS_NewSVGGDIPlusPathRegion(nsISVGRendererRegion** result, const GraphicsPath* path) { *result = new nsSVGGDIPlusRegion(path); if (!*result) return NS_ERROR_OUT_OF_MEMORY; NS_ADDREF(*result); return NS_OK; } nsresult NS_NewSVGGDIPlusClonedRegion(nsISVGRendererRegion** result, const Region* region, nsPresContext *presContext) { #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS HWND win; HDC devicehandle; { nsIDeviceContext* devicecontext = presContext->DeviceContext(); // this better be what we think it is: win = (HWND)((nsDeviceContextWin *)devicecontext)->mWidget; devicehandle = ::GetDC(win); } { // wrap this in a block so that the Graphics-object goes out of // scope before we release the HDC. Graphics graphics(devicehandle); *result = new nsSVGGDIPlusRegion(region, &graphics); } ::ReleaseDC(win, devicehandle); #else *result = new nsSVGGDIPlusRegion(region); #endif if (!*result) return NS_ERROR_OUT_OF_MEMORY; NS_ADDREF(*result); return NS_OK; } //---------------------------------------------------------------------- // nsISupports methods: NS_IMPL_ADDREF(nsSVGGDIPlusRegion) NS_IMPL_RELEASE(nsSVGGDIPlusRegion) NS_INTERFACE_MAP_BEGIN(nsSVGGDIPlusRegion) NS_INTERFACE_MAP_ENTRY(nsISVGGDIPlusRegion) NS_INTERFACE_MAP_ENTRY(nsISVGRendererRegion) NS_INTERFACE_MAP_ENTRY(nsISupports) NS_INTERFACE_MAP_END //---------------------------------------------------------------------- // nsISVGGDIPlusRegion methods: #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS NS_IMETHODIMP_(const RectF*) nsSVGGDIPlusRegion::GetRect()const { return &mRect; } #else NS_IMETHODIMP_(const Region*) nsSVGGDIPlusRegion::GetRegion()const { return &mRegion; } #endif //---------------------------------------------------------------------- // nsISVGRendererRegion methods: /** Implements nsISVGRendererRegion combine(in nsISVGRendererRegion other); */ NS_IMETHODIMP nsSVGGDIPlusRegion::Combine(nsISVGRendererRegion *other, nsISVGRendererRegion **_retval) { *_retval = nsnull; nsSVGGDIPlusRegion *union_region = new nsSVGGDIPlusRegion(*this); NS_ADDREF(union_region); *_retval = union_region; if (!other) return NS_OK; nsCOMPtr other2 = do_QueryInterface(other); if (!other2) { NS_WARNING("Union operation on incompatible regions"); return NS_OK; } #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS RectF::Union(union_region->mRect, mRect, *(other2->GetRect())); #else union_region->mRegion.Union(other2->GetRegion()); #endif return NS_OK; } /** Implements void getRectangleScans(in nsISVGRectangleSink sink); */ NS_IMETHODIMP nsSVGGDIPlusRegion::GetRectangleScans(nsISVGRectangleSink *sink) { #ifdef NS_SVG_GDIPLUS_RENDERER_USE_RECT_REGIONS sink->SinkRectangle(mRect.X-1, mRect.Y-1, mRect.Width+2, mRect.Height+2); #else Matrix matrix; INT count = mRegion.GetRegionScansCount(&matrix); if (count == 0) return NS_OK; RectF* rects = (RectF*)malloc(count*sizeof(RectF)); mRegion.GetRegionScans(&matrix, rects, &count); for (INT i=0; iSinkRectangle(rects[i].X-1, rects[i].Y-1, rects[i].Width+2, rects[i].Height+2); free(rects); #endif return NS_OK; }