/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is * Crocodile Clips Ltd.. * Portions created by the Initial Developer are Copyright (C) 2002 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alex Fritze (original author) * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsCOMPtr.h" #include "nsISVGRendererPathBuilder.h" #include "nsSVGLibartBPathBuilder.h" #include /** * \addtogroup libart_renderer Libart Rendering Engine * @{ */ //////////////////////////////////////////////////////////////////////// /** * Libart path builder implementation */ class nsSVGLibartBPathBuilder : public nsISVGRendererPathBuilder { protected: friend nsresult NS_NewSVGLibartBPathBuilder(nsISVGRendererPathBuilder **result, ArtBpath** dest); nsSVGLibartBPathBuilder(ArtBpath** dest); public: // nsISupports interface: NS_DECL_ISUPPORTS // nsISVGRendererPathBuilder interface: NS_DECL_NSISVGRENDERERPATHBUILDER private: // helpers void EnsureBPathSpace(PRUint32 space=1); void EnsureBPathTerminated(); PRInt32 GetLastOpenBPath(); ArtBpath** mBPath; PRUint32 mBPathSize; PRUint32 mBPathEnd; // one-past-the-end }; /** @} */ //---------------------------------------------------------------------- // implementation: nsSVGLibartBPathBuilder::nsSVGLibartBPathBuilder(ArtBpath** dest) : mBPath(dest), mBPathSize(0), mBPathEnd(0) { } nsresult NS_NewSVGLibartBPathBuilder(nsISVGRendererPathBuilder **result, ArtBpath** dest) { *result = new nsSVGLibartBPathBuilder(dest); if (!result) return NS_ERROR_OUT_OF_MEMORY; NS_ADDREF(*result); return NS_OK; } //---------------------------------------------------------------------- // nsISupports methods: NS_IMPL_ADDREF(nsSVGLibartBPathBuilder) NS_IMPL_RELEASE(nsSVGLibartBPathBuilder) NS_INTERFACE_MAP_BEGIN(nsSVGLibartBPathBuilder) NS_INTERFACE_MAP_ENTRY(nsISVGRendererPathBuilder) NS_INTERFACE_MAP_ENTRY(nsISupports) NS_INTERFACE_MAP_END //---------------------------------------------------------------------- // nsISVGRendererPathBuilder methods: /** Implements void moveto(in float x, in float y); */ NS_IMETHODIMP nsSVGLibartBPathBuilder::Moveto(float x, float y) { EnsureBPathSpace(); (*mBPath)[mBPathEnd].code = ART_MOVETO_OPEN; (*mBPath)[mBPathEnd].x3 = x; (*mBPath)[mBPathEnd].y3 = y; ++mBPathEnd; return NS_OK; } /** Implements void lineto(in float x, in float y); */ NS_IMETHODIMP nsSVGLibartBPathBuilder::Lineto(float x, float y) { EnsureBPathSpace(); (*mBPath)[mBPathEnd].code = ART_LINETO; (*mBPath)[mBPathEnd].x3 = x; (*mBPath)[mBPathEnd].y3 = y; ++mBPathEnd; return NS_OK; } /** Implements void curveto(in float x, in float y, in float x1, in float y1, in float x2, in float y2); */ NS_IMETHODIMP nsSVGLibartBPathBuilder::Curveto(float x, float y, float x1, float y1, float x2, float y2) { EnsureBPathSpace(); (*mBPath)[mBPathEnd].code = ART_CURVETO; (*mBPath)[mBPathEnd].x1 = x1; (*mBPath)[mBPathEnd].y1 = y1; (*mBPath)[mBPathEnd].x2 = x2; (*mBPath)[mBPathEnd].y2 = y2; (*mBPath)[mBPathEnd].x3 = x; (*mBPath)[mBPathEnd].y3 = y; ++mBPathEnd; return NS_OK; } /* helper for Arcto : */ static inline double CalcVectorAngle(double ux, double uy, double vx, double vy) { double ta = atan2(uy, ux); double tb = atan2(vy, vx); if (tb >= ta) return tb-ta; return 6.28318530718 - (ta-tb); } /** Implements void arcto(in float x, in float y, in float r1, in float r2, in float angle, in boolean largeArcFlag, in boolean sweepFlag); */ NS_IMETHODIMP nsSVGLibartBPathBuilder::Arcto(float x2, float y2, float rx, float ry, float angle, PRBool largeArcFlag, PRBool sweepFlag) { const double pi = 3.14159265359; const double radPerDeg = pi/180.0; float x1=0.0f, y1=0.0f; NS_ASSERTION(mBPathEnd > 0, "Arcto needs a start position"); if (mBPathEnd > 0) { x1 = (float)((*mBPath)[mBPathEnd-1].x3); y1 = (float)((*mBPath)[mBPathEnd-1].y3); } // 1. Treat out-of-range parameters as described in // http://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes // If the endpoints (x1, y1) and (x2, y2) are identical, then this // is equivalent to omitting the elliptical arc segment entirely if (x1 == x2 && y1 == y2) return NS_OK; // If rX = 0 or rY = 0 then this arc is treated as a straight line // segment (a "lineto") joining the endpoints. if (rx == 0.0f || ry == 0.0f) { Lineto(x2, y2); return NS_OK; } // If rX or rY have negative signs, these are dropped; the absolute // value is used instead. if (rx<0.0) rx = -rx; if (ry<0.0) ry = -ry; // 2. convert to center parameterization as shown in // http://www.w3.org/TR/SVG/implnote.html double sinPhi = sin(angle*radPerDeg); double cosPhi = cos(angle*radPerDeg); double x1dash = cosPhi * (x1-x2)/2.0 + sinPhi * (y1-y2)/2.0; double y1dash = -sinPhi * (x1-x2)/2.0 + cosPhi * (y1-y2)/2.0; double root; double numerator = rx*rx*ry*ry - rx*rx*y1dash*y1dash - ry*ry*x1dash*x1dash; if (numerator < 0.0) { // If rX , rY and are such that there is no solution (basically, // the ellipse is not big enough to reach from (x1, y1) to (x2, // y2)) then the ellipse is scaled up uniformly until there is // exactly one solution (until the ellipse is just big enough). // -> find factor s, such that numerator' with rx'=s*rx and // ry'=s*ry becomes 0 : float s = (float)sqrt(1.0 - numerator/(rx*rx*ry*ry)); rx *= s; ry *= s; root = 0.0; } else { root = (largeArcFlag == sweepFlag ? -1.0 : 1.0) * sqrt( numerator/(rx*rx*y1dash*y1dash+ry*ry*x1dash*x1dash) ); } double cxdash = root*rx*y1dash/ry; double cydash = -root*ry*x1dash/rx; double cx = cosPhi * cxdash - sinPhi * cydash + (x1+x2)/2.0; double cy = sinPhi * cxdash + cosPhi * cydash + (y1+y2)/2.0; double theta1 = CalcVectorAngle(1.0, 0.0, (x1dash-cxdash)/rx, (y1dash-cydash)/ry); double dtheta = CalcVectorAngle((x1dash-cxdash)/rx, (y1dash-cydash)/ry, (-x1dash-cxdash)/rx, (-y1dash-cydash)/ry); if (!sweepFlag && dtheta>0) dtheta -= 2.0*pi; else if (sweepFlag && dtheta<0) dtheta += 2.0*pi; // 3. convert into cubic bezier segments <= 90deg int segments = (int)ceil(fabs(dtheta/(pi/2.0))); double delta = dtheta/segments; double t = 8.0/3.0 * sin(delta/4.0) * sin(delta/4.0) / sin(delta/2.0); for (int i = 0; i < segments; ++i) { double cosTheta1 = cos(theta1); double sinTheta1 = sin(theta1); double theta2 = theta1 + delta; double cosTheta2 = cos(theta2); double sinTheta2 = sin(theta2); // a) calculate endpoint of the segment: double xe = cosPhi * rx*cosTheta2 - sinPhi * ry*sinTheta2 + cx; double ye = sinPhi * rx*cosTheta2 + cosPhi * ry*sinTheta2 + cy; // b) calculate gradients at start/end points of segment: double dx1 = t * ( - cosPhi * rx*sinTheta1 - sinPhi * ry*cosTheta1); double dy1 = t * ( - sinPhi * rx*sinTheta1 + cosPhi * ry*cosTheta1); double dxe = t * ( cosPhi * rx*sinTheta2 + sinPhi * ry*cosTheta2); double dye = t * ( sinPhi * rx*sinTheta2 - cosPhi * ry*cosTheta2); // c) draw the cubic bezier: Curveto((float)xe, (float)ye, (float)(x1+dx1), (float)(y1+dy1), (float)(xe+dxe), (float)(ye+dye)); // do next segment theta1 = theta2; x1 = (float)xe; y1 = (float)ye; } return NS_OK; } /** Implements void closePath(out float newX, out float newY); */ NS_IMETHODIMP nsSVGLibartBPathBuilder::ClosePath(float *newX, float *newY) { PRInt32 subpath = GetLastOpenBPath(); NS_ASSERTION(subpath>=0, "no open subpath"); if (subpath<0) return NS_OK; // insert closing line if needed: if ((*mBPath)[subpath].x3 != (*mBPath)[mBPathEnd-1].x3 || (*mBPath)[subpath].y3 != (*mBPath)[mBPathEnd-1].y3) { Lineto((float)(*mBPath)[subpath].x3, (float)(*mBPath)[subpath].y3); } (*mBPath)[subpath].code = ART_MOVETO; *newX = (float)((*mBPath)[subpath].x3); *newY = (float)((*mBPath)[subpath].y3); return NS_OK; } /** Implements void endPath(); */ NS_IMETHODIMP nsSVGLibartBPathBuilder::EndPath() { EnsureBPathTerminated(); return NS_OK; } //---------------------------------------------------------------------- // helpers void nsSVGLibartBPathBuilder::EnsureBPathSpace(PRUint32 space) { const PRInt32 minGrowSize = 10; if (mBPathSize - mBPathEnd >= space) return; if (space < minGrowSize) space = minGrowSize; mBPathSize += space; if (!*mBPath) { *mBPath = art_new(ArtBpath, mBPathSize); } else { *mBPath = art_renew(*mBPath, ArtBpath, mBPathSize); } } void nsSVGLibartBPathBuilder::EnsureBPathTerminated() { NS_ASSERTION (*mBPath, "no bpath"); NS_ASSERTION (mBPathEnd>0, "trying to terminate empty bpath"); if (mBPathEnd>0 && (*mBPath)[mBPathEnd-1].code == ART_END) return; EnsureBPathSpace(1); (*mBPath)[mBPathEnd++].code = ART_END; } PRInt32 nsSVGLibartBPathBuilder::GetLastOpenBPath() { if (!*mBPath) return -1; PRInt32 i = mBPathEnd; while (--i >= 0) { if ((*mBPath)[i].code == ART_MOVETO_OPEN) return i; } return -1; }