/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SVG project. * * The Initial Developer of the Original Code is * Alex Fritze. * Portions created by the Initial Developer are Copyright (C) 2002 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Alex Fritze (original author) * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsCOMPtr.h" #include "nsISVGLibartBitmap.h" #include "nsIRenderingContext.h" #include "nsIDeviceContext.h" #include "nsPresContext.h" #include "nsRect.h" #include "nsIImage.h" #include "nsIComponentManager.h" #include "imgIContainer.h" #include "gfxIImageFrame.h" #include "nsIInterfaceRequestor.h" #include "nsIInterfaceRequestorUtils.h" /** * \addtogroup libart_renderer Libart Rendering Engine * @{ */ //////////////////////////////////////////////////////////////////////// /** * A libart-bitmap implementation based on gfxIImageFrame that should * work on all platforms but doesn't support obtaining * RenderingContexts with Lock/UnlockRenderingContext and is generally * a bit of a hack. */ class nsSVGLibartBitmapDefault : public nsISVGLibartBitmap { public: nsSVGLibartBitmapDefault(); ~nsSVGLibartBitmapDefault(); nsresult Init(nsIRenderingContext *ctx, nsPresContext* presContext, const nsRect & rect); // nsISupports interface: NS_DECL_ISUPPORTS // nsISVGLibartBitmap interface: NS_IMETHOD_(PRUint8 *) GetBits(); NS_IMETHOD_(nsISVGLibartBitmap::PixelFormat) GetPixelFormat(); NS_IMETHOD_(int) GetLineStride(); NS_IMETHOD_(int) GetWidth(); NS_IMETHOD_(int) GetHeight(); NS_IMETHOD_(void) LockRenderingContext(const nsRect& rect, nsIRenderingContext**ctx); NS_IMETHOD_(void) UnlockRenderingContext(); NS_IMETHOD_(void) Flush(); private: void LockBuffer(); void UnlockBuffer(); PRBool mLocked; nsCOMPtr mRenderingContext; nsCOMPtr mContainer; nsCOMPtr mBuffer; nsRect mRectTwips; nsRect mRect; }; /** @} */ //---------------------------------------------------------------------- // implementation: nsSVGLibartBitmapDefault::nsSVGLibartBitmapDefault() : mLocked(PR_FALSE) { } nsSVGLibartBitmapDefault::~nsSVGLibartBitmapDefault() { } nsresult nsSVGLibartBitmapDefault::Init(nsIRenderingContext* ctx, nsPresContext* presContext, const nsRect & rect) { mRenderingContext = ctx; float twipsPerPx; twipsPerPx = presContext->PixelsToTwips(); mRectTwips.x = (nscoord)(rect.x*twipsPerPx); mRectTwips.y = (nscoord)(rect.y*twipsPerPx); mRectTwips.width = (nscoord)(rect.width*twipsPerPx); mRectTwips.height = (nscoord)(rect.height*twipsPerPx); mRect = rect; mContainer = do_CreateInstance("@mozilla.org/image/container;1"); mContainer->Init(rect.width, rect.height, nsnull); mBuffer = do_CreateInstance("@mozilla.org/gfx/image/frame;2"); mBuffer->Init(0, 0, rect.width, rect.height, gfxIFormats::RGB, 24); mContainer->AppendFrame(mBuffer); return NS_OK; } nsresult NS_NewSVGLibartBitmap(nsISVGLibartBitmap **result, nsIRenderingContext *ctx, nsPresContext* presContext, const nsRect & rect) { nsSVGLibartBitmapDefault* bm = new nsSVGLibartBitmapDefault(); if (!bm) return NS_ERROR_OUT_OF_MEMORY; NS_ADDREF(bm); nsresult rv = bm->Init(ctx, presContext, rect); if (NS_FAILED(rv)) { NS_RELEASE(bm); return rv; } *result = bm; return rv; } //---------------------------------------------------------------------- // nsISupports methods: NS_IMPL_ADDREF(nsSVGLibartBitmapDefault) NS_IMPL_RELEASE(nsSVGLibartBitmapDefault) NS_INTERFACE_MAP_BEGIN(nsSVGLibartBitmapDefault) NS_INTERFACE_MAP_ENTRY(nsISVGLibartBitmap) NS_INTERFACE_MAP_ENTRY(nsISupports) NS_INTERFACE_MAP_END //---------------------------------------------------------------------- // Implementation helpers: void nsSVGLibartBitmapDefault::LockBuffer() { if (mLocked) return; mBuffer->LockImageData(); mLocked = PR_TRUE; } void nsSVGLibartBitmapDefault::UnlockBuffer() { if (!mLocked) return; mBuffer->UnlockImageData(); mLocked = PR_FALSE; } //---------------------------------------------------------------------- // nsISVGLibartBitmap methods: NS_IMETHODIMP_(PRUint8 *) nsSVGLibartBitmapDefault::GetBits() { LockBuffer(); PRUint8* bits=nsnull; PRUint32 length; mBuffer->GetImageData(&bits, &length); return bits; } NS_IMETHODIMP_(nsISVGLibartBitmap::PixelFormat) nsSVGLibartBitmapDefault::GetPixelFormat() { #ifdef WIN32 return PIXEL_FORMAT_24_BGR; #else return PIXEL_FORMAT_24_RGB; #endif } NS_IMETHODIMP_(int) nsSVGLibartBitmapDefault::GetLineStride() { PRUint32 bytesPerRow=0; mBuffer->GetImageBytesPerRow(&bytesPerRow); return (int) bytesPerRow; } NS_IMETHODIMP_(int) nsSVGLibartBitmapDefault::GetWidth() { return mRect.width; } NS_IMETHODIMP_(int) nsSVGLibartBitmapDefault::GetHeight() { return mRect.height; } NS_IMETHODIMP_(void) nsSVGLibartBitmapDefault::LockRenderingContext(const nsRect& rect, nsIRenderingContext** ctx) { // doesn't work on default bitmap! *ctx = nsnull; } NS_IMETHODIMP_(void) nsSVGLibartBitmapDefault::UnlockRenderingContext() { // doesn't work on default bitmap! } NS_IMETHODIMP_(void) nsSVGLibartBitmapDefault::Flush() { UnlockBuffer(); nsCOMPtr ctx; mRenderingContext->GetDeviceContext(*getter_AddRefs(ctx)); nsCOMPtr ireq(do_QueryInterface(mBuffer)); if (ireq) { nsCOMPtr img(do_GetInterface(ireq)); if (!img->GetIsRowOrderTopToBottom()) { // XXX we need to flip the image. This is silly. Blt should take // care of it int stride = img->GetLineStride(); int height = GetHeight(); PRUint8* bits = img->GetBits(); PRUint8* rowbuf = new PRUint8[stride]; for (int row=0; rowImageUpdated(ctx, nsImageUpdateFlags_kBitsChanged, &r); } mContainer->DecodingComplete(); mRenderingContext->DrawTile(mContainer, mRectTwips.x, mRectTwips.y, &mRectTwips); }