# # ***** BEGIN LICENSE BLOCK ***** # Version: MPL 1.1/GPL 2.0/LGPL 2.1 # # The contents of this file are subject to the Mozilla Public License Version # 1.1 (the "License"); you may not use this file except in compliance with # the License. You may obtain a copy of the License at # http://www.mozilla.org/MPL/ # # Software distributed under the License is distributed on an "AS IS" basis, # WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License # for the specific language governing rights and limitations under the # License. # # The Original Code is mozilla.org code. # # The Initial Developer of the Original Code is # Sun Microsystems, Inc. # Portions created by the Initial Developer are Copyright (C) 1999 # the Initial Developer. All Rights Reserved. # # Contributor(s): # # Alternatively, the contents of this file may be used under the terms of # either the GNU General Public License Version 2 or later (the "GPL"), or # the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), # in which case the provisions of the GPL or the LGPL are applicable instead # of those above. If you wish to allow use of your version of this file only # under the terms of either the GPL or the LGPL, and not to allow others to # use your version of this file under the terms of the MPL, indicate your # decision by deleting the provisions above and replace them with the notice # and other provisions required by the GPL or the LGPL. If you do not delete # the provisions above, a recipient may use your version of this file under # the terms of any one of the MPL, the GPL or the LGPL. # # ***** END LICENSE BLOCK ***** TOP_DIR = ../../.. OBJ_DIR = ../obj CPP = \ GetArrayLength_1.cpp \ GetArrayLength_2.cpp \ GetArrayLength_3.cpp \ GetBooleanArrayElements_1.cpp \ GetBooleanArrayElements_2.cpp \ GetBooleanArrayElements_3.cpp \ GetBooleanArrayRegion_1.cpp \ GetByteArrayElements_1.cpp \ GetByteArrayElements_2.cpp \ GetByteArrayElements_3.cpp \ GetByteArrayRegion_1.cpp \ GetCharArrayElements_1.cpp \ GetCharArrayElements_2.cpp \ GetCharArrayElements_3.cpp \ GetCharArrayRegion_1.cpp \ GetDoubleArrayElements_1.cpp \ GetDoubleArrayElements_2.cpp \ GetDoubleArrayElements_3.cpp \ GetDoubleArrayRegion_1.cpp \ GetFloatArrayElements_1.cpp \ GetFloatArrayElements_2.cpp \ GetFloatArrayElements_3.cpp \ GetFloatArrayRegion_1.cpp \ GetIntArrayElements_1.cpp \ GetIntArrayElements_2.cpp \ GetIntArrayElements_3.cpp \ GetIntArrayRegion_1.cpp \ GetIntArrayRegion_2.cpp \ GetIntArrayRegion_3.cpp \ GetIntArrayRegion_4.cpp \ GetLongArrayElements_1.cpp \ GetLongArrayElements_2.cpp \ GetLongArrayElements_3.cpp \ GetLongArrayRegion_1.cpp \ GetObjectArrayElement_1.cpp \ GetObjectArrayElement_2.cpp \ GetObjectArrayElement_3.cpp \ GetObjectArrayElement_4.cpp \ GetObjectArrayElement_5.cpp \ GetShortArrayElements_1.cpp \ GetShortArrayElements_2.cpp \ GetShortArrayElements_3.cpp \ GetShortArrayRegion_1.cpp \ NewBooleanArray_1.cpp \ NewBooleanArray_2.cpp \ NewBooleanArray_3.cpp \ NewByteArray_1.cpp \ NewByteArray_2.cpp \ NewByteArray_3.cpp \ NewCharArray_1.cpp \ NewCharArray_2.cpp \ NewCharArray_3.cpp \ NewDoubleArray_1.cpp \ NewDoubleArray_2.cpp \ NewDoubleArray_3.cpp \ NewFloatArray_1.cpp \ NewFloatArray_2.cpp \ NewFloatArray_3.cpp \ NewIntArray_1.cpp \ NewIntArray_2.cpp \ NewIntArray_3.cpp \ NewLongArray_1.cpp \ NewLongArray_2.cpp \ NewLongArray_3.cpp \ NewObjectArray_1.cpp \ NewObjectArray_2.cpp \ NewObjectArray_3.cpp \ NewObjectArray_4.cpp \ NewObjectArray_5.cpp \ NewObjectArray_6.cpp \ NewShortArray_1.cpp \ NewShortArray_2.cpp \ NewShortArray_3.cpp \ ReleaseBoolArrayElems_1.cpp \ ReleaseBoolArrayElems_2.cpp \ ReleaseBoolArrayElems_3.cpp \ ReleaseByteArrayElements_1.cpp \ ReleaseByteArrayElements_2.cpp \ ReleaseByteArrayElements_3.cpp \ ReleaseCharArrayElements_1.cpp \ ReleaseCharArrayElements_2.cpp \ ReleaseCharArrayElements_3.cpp \ ReleaseDblArrayElems_1.cpp \ ReleaseDblArrayElems_2.cpp \ ReleaseDblArrayElems_3.cpp \ ReleaseFloatArrayElements_1.cpp \ ReleaseFloatArrayElements_2.cpp \ ReleaseFloatArrayElements_3.cpp \ ReleaseIntArrayElements_1.cpp \ ReleaseIntArrayElements_2.cpp \ ReleaseIntArrayElements_3.cpp \ ReleaseLongArrayElements_1.cpp \ ReleaseLongArrayElements_2.cpp \ ReleaseLongArrayElements_3.cpp \ ReleaseShortArrayElements_1.cpp \ ReleaseShortArrayElements_2.cpp \ ReleaseShortArrayElements_3.cpp \ SetBooleanArrayRegion_1.cpp \ SetByteArrayRegion_1.cpp \ SetCharArrayRegion_1.cpp \ SetDoubleArrayRegion_1.cpp \ SetFloatArrayRegion_1.cpp \ SetIntArrayRegion_1.cpp \ SetIntArrayRegion_2.cpp \ SetIntArrayRegion_3.cpp \ SetIntArrayRegion_4.cpp \ SetLongArrayRegion_1.cpp \ SetObjectArrayElement_1.cpp \ SetObjectArrayElement_2.cpp \ SetObjectArrayElement_3.cpp \ SetObjectArrayElement_4.cpp \ SetObjectArrayElement_5.cpp \ SetShortArrayRegion_1.cpp OBJS = \ $(OBJ_DIR)/GetArrayLength_1.o \ $(OBJ_DIR)/GetArrayLength_2.o \ $(OBJ_DIR)/GetArrayLength_3.o \ $(OBJ_DIR)/GetBooleanArrayElements_1.o \ $(OBJ_DIR)/GetBooleanArrayElements_2.o \ $(OBJ_DIR)/GetBooleanArrayElements_3.o \ $(OBJ_DIR)/GetBooleanArrayRegion_1.o \ $(OBJ_DIR)/GetByteArrayElements_1.o \ $(OBJ_DIR)/GetByteArrayElements_2.o \ $(OBJ_DIR)/GetByteArrayElements_3.o \ $(OBJ_DIR)/GetByteArrayRegion_1.o \ $(OBJ_DIR)/GetCharArrayElements_1.o \ $(OBJ_DIR)/GetCharArrayElements_2.o \ $(OBJ_DIR)/GetCharArrayElements_3.o \ $(OBJ_DIR)/GetCharArrayRegion_1.o \ $(OBJ_DIR)/GetDoubleArrayElements_1.o \ $(OBJ_DIR)/GetDoubleArrayElements_2.o \ $(OBJ_DIR)/GetDoubleArrayElements_3.o \ $(OBJ_DIR)/GetDoubleArrayRegion_1.o \ $(OBJ_DIR)/GetFloatArrayElements_1.o \ $(OBJ_DIR)/GetFloatArrayElements_2.o \ 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$(OBJ_DIR)/ReleaseByteArrayElements_3.o \ $(OBJ_DIR)/ReleaseCharArrayElements_1.o \ $(OBJ_DIR)/ReleaseCharArrayElements_2.o \ $(OBJ_DIR)/ReleaseCharArrayElements_3.o \ $(OBJ_DIR)/ReleaseDblArrayElems_1.o \ $(OBJ_DIR)/ReleaseDblArrayElems_2.o \ $(OBJ_DIR)/ReleaseDblArrayElems_3.o \ $(OBJ_DIR)/ReleaseFloatArrayElements_1.o \ $(OBJ_DIR)/ReleaseFloatArrayElements_2.o \ $(OBJ_DIR)/ReleaseFloatArrayElements_3.o \ $(OBJ_DIR)/ReleaseIntArrayElements_1.o \ $(OBJ_DIR)/ReleaseIntArrayElements_2.o \ $(OBJ_DIR)/ReleaseIntArrayElements_3.o \ $(OBJ_DIR)/ReleaseLongArrayElements_1.o \ $(OBJ_DIR)/ReleaseLongArrayElements_2.o \ $(OBJ_DIR)/ReleaseLongArrayElements_3.o \ $(OBJ_DIR)/ReleaseShortArrayElements_1.o \ $(OBJ_DIR)/ReleaseShortArrayElements_2.o \ $(OBJ_DIR)/ReleaseShortArrayElements_3.o \ $(OBJ_DIR)/SetBooleanArrayRegion_1.o \ $(OBJ_DIR)/SetByteArrayRegion_1.o \ $(OBJ_DIR)/SetCharArrayRegion_1.o \ $(OBJ_DIR)/SetDoubleArrayRegion_1.o \ $(OBJ_DIR)/SetFloatArrayRegion_1.o \ $(OBJ_DIR)/SetIntArrayRegion_1.o \ $(OBJ_DIR)/SetIntArrayRegion_2.o \ $(OBJ_DIR)/SetIntArrayRegion_3.o \ $(OBJ_DIR)/SetIntArrayRegion_4.o \ $(OBJ_DIR)/SetLongArrayRegion_1.o \ $(OBJ_DIR)/SetObjectArrayElement_1.o \ $(OBJ_DIR)/SetObjectArrayElement_2.o \ $(OBJ_DIR)/SetObjectArrayElement_3.o \ $(OBJ_DIR)/SetObjectArrayElement_4.o \ $(OBJ_DIR)/SetObjectArrayElement_5.o \ $(OBJ_DIR)/SetShortArrayRegion_1.o INCLUDES = -I../include include ../../../build/rules.mk all: compile