#include "floatobj.h" extern QAction* actionEditToggleFloatExport; ///////////////////////////////////////////////////////////////// // FloatObj ///////////////////////////////////////////////////////////////// FloatObj::FloatObj ():OrnamentedObj() { // cout << "Const FloatObj ()\n"; setParObj (this); init(); depth=-1; } FloatObj::FloatObj (QCanvas* c):OrnamentedObj(c) { // cout << "Const FloatObj (c) called from MapCenterObj (c)\n"; setParObj (this); init(); depth=-1; } FloatObj::FloatObj (QCanvas* c, LinkableMapObj* p):OrnamentedObj (c) { // cout << "Const FloatObj (c,p)\n"; setParObj (p); depth=p->getDepth()+1; init(); } FloatObj::~FloatObj () { // cout << "Destr FloatObj\n"; } void FloatObj::init () { setChildObj(this); floatExport=true; zPlane=Z_ICON; setLinkStyle (StyleParabel); setHideLinkUnselected(true); } void FloatObj::copy (FloatObj* other) { LinkableMapObj::copy (other); setVisibility (other->visible); } void FloatObj::setZ(const int &i) { zPlane=i; } int FloatObj::z() { return zPlane; } void FloatObj::setFloatExport(const bool& b) { floatExport=b; } bool FloatObj::getFloatExport() { return floatExport; } void FloatObj::move (double x, double y) { MapObj::move(x,y); selbox->move(x,y); } void FloatObj::move (QPoint p) { move (p.x(), p.y()); } void FloatObj::setDockPos() { parPos=absPos; childPos=absPos; } void FloatObj::reposition() { move (parObj->getChildPos().x()+relPos.x(), parObj->getChildPos().y()+relPos.y()); updateLink(); } QRect FloatObj::getTotalBBox() { return bbox; } QRect FloatObj::getBBoxSizeWithChilds() { return bboxTotal; } void FloatObj::select() { LinkableMapObj::select(); LinkableMapObj::setLinkColor(parObj->getLinkColor()); } void FloatObj::unselect() { LinkableMapObj::unselect(); }