-- ---------------------------------------------------------------- -- -- This file contains some improvements to the gl Ada binding -- -- in order to allow a better programming style. -- -- The prototypes below follow the Implementation advice from -- -- ARM Annex B (B.3). -- -- ---------------------------------------------------------------- -- -- ----------------------------------------------------------------- -- -- Copyright (C) 2001 A.M.F.Vargas -- -- Antonio M. F. Vargas -- -- Ponta Delgada - Azores - Portugal -- -- http://www.adapower.net/~avargas -- -- E-mail: avargas@adapower.net -- -- ----------------------------------------------------------------- -- -- -- -- This library is free software; you can redistribute it and/or -- -- modify it under the terms of the GNU General Public -- -- License as published by the Free Software Foundation; either -- -- version 2 of the License, or (at your option) any later version. -- -- -- -- This library is distributed in the hope that it will be useful, -- -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- -- General Public License for more details. -- -- -- -- You should have received a copy of the GNU General Public -- -- License along with this library; if not, write to the -- -- Free Software Foundation, Inc., 59 Temple Place - Suite 330, -- -- Boston, MA 02111-1307, USA. -- -- -- -- As a special exception, if other files instantiate generics from -- -- this unit, or you link this unit with other files to produce an -- -- executable, this unit does not by itself cause the resulting -- -- executable to be covered by the GNU General Public License. This -- -- exception does not however invalidate any other reasons why the -- -- executable file might be covered by the GNU Public License. -- -- ----------------------------------------------------------------- -- with Interfaces.C.Strings; use Interfaces.C.Strings; with Ada.Unchecked_Conversion; package body AdaGL is package CS renames Interfaces.C.Strings; function To_chars_ptr is new Ada.Unchecked_Conversion ( GLubyte_Ptr, CS.chars_ptr); -- ====================================== function Get_chars_ptr (Chars_Ref : GLenum) return CS.chars_ptr is begin return To_chars_ptr (glGetString (Chars_Ref)); end Get_chars_ptr; -- ====================================== function glGetString (Chars_Ref : GLenum) return String is temp_chars_ptr : CS.chars_ptr; begin temp_chars_ptr := Get_chars_ptr (Chars_ref); if temp_chars_ptr /= Cs.Null_Ptr then return CS.Value (Get_chars_ptr (Chars_Ref)); else return ""; end if; end glGetString; -- ====================================== end AdaGL;