-- ---------------------------------------------------------------- --
-- This file contains some improvements to the gl Ada binding --
-- in order to allow a better programming style. --
-- The prototypes below follow the Implementation advice from --
-- ARM Annex B (B.3). --
-- ---------------------------------------------------------------- --
-- ----------------------------------------------------------------- --
-- Copyright (C) 2001 A.M.F.Vargas --
-- Antonio M. F. Vargas --
-- Ponta Delgada - Azores - Portugal --
-- http://www.adapower.net/~avargas --
-- E-mail: avargas@adapower.net --
-- ----------------------------------------------------------------- --
-- --
-- This library is free software; you can redistribute it and/or --
-- modify it under the terms of the GNU General Public --
-- License as published by the Free Software Foundation; either --
-- version 2 of the License, or (at your option) any later version. --
-- --
-- This library is distributed in the hope that it will be useful, --
-- but WITHOUT ANY WARRANTY; without even the implied warranty of --
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU --
-- General Public License for more details. --
-- --
-- You should have received a copy of the GNU General Public --
-- License along with this library; if not, write to the --
-- Free Software Foundation, Inc., 59 Temple Place - Suite 330, --
-- Boston, MA 02111-1307, USA. --
-- --
-- As a special exception, if other files instantiate generics from --
-- this unit, or you link this unit with other files to produce an --
-- executable, this unit does not by itself cause the resulting --
-- executable to be covered by the GNU General Public License. This --
-- exception does not however invalidate any other reasons why the --
-- executable file might be covered by the GNU Public License. --
-- ----------------------------------------------------------------- --
with Interfaces.C.Strings;
use Interfaces.C.Strings;
with Ada.Unchecked_Conversion;
package body AdaGL is
package CS renames Interfaces.C.Strings;
function To_chars_ptr is new Ada.Unchecked_Conversion (
GLubyte_Ptr, CS.chars_ptr);
-- ======================================
function Get_chars_ptr (Chars_Ref : GLenum) return CS.chars_ptr is
begin
return To_chars_ptr (glGetString (Chars_Ref));
end Get_chars_ptr;
-- ======================================
function glGetString (Chars_Ref : GLenum) return String is
temp_chars_ptr : CS.chars_ptr;
begin
temp_chars_ptr := Get_chars_ptr (Chars_ref);
if temp_chars_ptr /= Cs.Null_Ptr then
return CS.Value (Get_chars_ptr (Chars_Ref));
else
return "";
end if;
end glGetString;
-- ======================================
end AdaGL;
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