-- ----------------------------------------------------------------- -- -- AdaSDL -- -- Binding to Simple Direct Media Layer -- -- Copyright (C) 2001 A.M.F.Vargas -- -- Antonio M. F. Vargas -- -- Ponta Delgada - Azores - Portugal -- -- http://www.adapower.net/~avargas -- -- E-mail: avargas@adapower.net -- -- ----------------------------------------------------------------- -- -- -- -- This library is free software; you can redistribute it and/or -- -- modify it under the terms of the GNU General Public -- -- License as published by the Free Software Foundation; either -- -- version 2 of the License, or (at your option) any later version. -- -- -- -- This library is distributed in the hope that it will be useful, -- -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- -- General Public License for more details. -- -- -- -- You should have received a copy of the GNU General Public -- -- License along with this library; if not, write to the -- -- Free Software Foundation, Inc., 59 Temple Place - Suite 330, -- -- Boston, MA 02111-1307, USA. -- -- -- -- As a special exception, if other files instantiate generics from -- -- this unit, or you link this unit with other files to produce an -- -- executable, this unit does not by itself cause the resulting -- -- executable to be covered by the GNU General Public License. This -- -- exception does not however invalidate any other reasons why the -- -- executable file might be covered by the GNU Public License. -- -- ----------------------------------------------------------------- -- -- **************************************************************** -- -- This is an Ada binding to SDL ( Simple DirectMedia Layer from -- -- Sam Lantinga - www.libsld.org ) -- -- **************************************************************** -- -- In order to help the Ada programmer, the comments in this file -- -- are, in great extent, a direct copy of the original text in the -- -- SDL header files. -- -- **************************************************************** -- with SDL.Types; use SDL.Types; package SDL.Active is -- The available application states type Active_State is mod 2**8; for Active_State'Size use 8; APPMOUSEFOCUS : constant Active_State := 16#01#; APPINPUTFOCUS : constant Active_State := 16#02#; APPACTIVE : constant Active_State := 16#04#; -- Function prototypes -- This function returns the current state of the application, -- which is a bitwise combination of APPMOUSEFOCUS, APPINPUTFOCUS, -- and APPACTIVE. If APPACTIVE is set, then the user is able to -- see your application, otherwise it has been iconified or -- disabled. function GetAppState return Active_State; pragma Import (C, GetAppState, "SDL_GetAppState"); end SDL.Active;