-- ----------------------------------------------------------------- --
-- AdaSDL --
-- Binding to Simple Direct Media Layer --
-- Copyright (C) 2001 A.M.F.Vargas --
-- Antonio M. F. Vargas --
-- Ponta Delgada - Azores - Portugal --
-- http://www.adapower.net/~avargas --
-- E-mail: avargas@adapower.net --
-- ----------------------------------------------------------------- --
-- --
-- This library is free software; you can redistribute it and/or --
-- modify it under the terms of the GNU General Public --
-- License as published by the Free Software Foundation; either --
-- version 2 of the License, or (at your option) any later version. --
-- --
-- This library is distributed in the hope that it will be useful, --
-- but WITHOUT ANY WARRANTY; without even the implied warranty of --
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU --
-- General Public License for more details. --
-- --
-- You should have received a copy of the GNU General Public --
-- License along with this library; if not, write to the --
-- Free Software Foundation, Inc., 59 Temple Place - Suite 330, --
-- Boston, MA 02111-1307, USA. --
-- --
-- As a special exception, if other files instantiate generics from --
-- this unit, or you link this unit with other files to produce an --
-- executable, this unit does not by itself cause the resulting --
-- executable to be covered by the GNU General Public License. This --
-- exception does not however invalidate any other reasons why the --
-- executable file might be covered by the GNU Public License. --
-- ----------------------------------------------------------------- --
-- **************************************************************** --
-- This is an Ada binding to SDL ( Simple DirectMedia Layer from --
-- Sam Lantinga - www.libsld.org ) --
-- **************************************************************** --
-- In order to help the Ada programmer, the comments in this file --
-- are, in great extent, a direct copy of the original text in the --
-- SDL header files. --
-- **************************************************************** --
with SDL.Types; use SDL.Types;
package SDL.Active is
-- The available application states
type Active_State is mod 2**8;
for Active_State'Size use 8;
APPMOUSEFOCUS : constant Active_State := 16#01#;
APPINPUTFOCUS : constant Active_State := 16#02#;
APPACTIVE : constant Active_State := 16#04#;
-- Function prototypes
-- This function returns the current state of the application,
-- which is a bitwise combination of APPMOUSEFOCUS, APPINPUTFOCUS,
-- and APPACTIVE. If APPACTIVE is set, then the user is able to
-- see your application, otherwise it has been iconified or
-- disabled.
function GetAppState return Active_State;
pragma Import (C, GetAppState, "SDL_GetAppState");
end SDL.Active;
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