-- ----------------------------------------------------------------- -- -- AdaSDL -- -- Binding to Simple Direct Media Layer -- -- Copyright (C) 2001 A.M.F.Vargas -- -- Antonio M. F. Vargas -- -- Ponta Delgada - Azores - Portugal -- -- http://www.adapower.net/~avargas -- -- E-mail: avargas@adapower.net -- -- ----------------------------------------------------------------- -- -- -- -- This library is free software; you can redistribute it and/or -- -- modify it under the terms of the GNU General Public -- -- License as published by the Free Software Foundation; either -- -- version 2 of the License, or (at your option) any later version. -- -- -- -- This library is distributed in the hope that it will be useful, -- -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- -- General Public License for more details. -- -- -- -- You should have received a copy of the GNU General Public -- -- License along with this library; if not, write to the -- -- Free Software Foundation, Inc., 59 Temple Place - Suite 330, -- -- Boston, MA 02111-1307, USA. -- -- -- -- As a special exception, if other files instantiate generics from -- -- this unit, or you link this unit with other files to produce an -- -- executable, this unit does not by itself cause the resulting -- -- executable to be covered by the GNU General Public License. This -- -- exception does not however invalidate any other reasons why the -- -- executable file might be covered by the GNU Public License. -- -- ----------------------------------------------------------------- -- -- **************************************************************** -- -- This is an Ada binding to SDL ( Simple DirectMedia Layer from -- -- Sam Lantinga - www.libsld.org ) -- -- **************************************************************** -- -- In order to help the Ada programmer, the comments in this file -- -- are, in great extent, a direct copy of the original text in the -- -- SDL header files. -- -- **************************************************************** -- with System; with Interfaces.C; with SDL.Types; use SDL.Types; package SDL.Thread is -- The SDL thread structure, defined in SDL_thread.c type SDL_Thread_ptr is new System.Address; null_SDL_Thread_ptr : constant SDL_Thread_ptr := SDL_Thread_ptr (System.Null_Address); type Thread_Func_Type is access function (param_ptr : System.Address) return C.int; pragma Convention (C, Thread_Func_Type); -- Create a thread function CreateThread ( fn : Thread_Func_Type; data : System.Address) return SDL_Thread_ptr; pragma Import (C, CreateThread, "SDL_CreateThread"); -- Get the 32-bit thread identifier for the current thread function ThreadID return Uint32; pragma Import (C, ThreadID, "SDL_ThreadID"); -- Get the 32-bit thread identifier for the specified thread, -- equivalent to ThreadID if the specified thread is NULL. function GetThreadID (thread : SDL_Thread_ptr) return Uint32; pragma Import (C, GetThreadID, "SDL_GetThreadID"); -- Wait for a thread to finish. -- The return code for the thread function is placed in the area -- pointed to by 'status', if 'status' is not NULL. procedure WaitThread ( thread : SDL_Thread_ptr; status : int_ptr); pragma Import (C, WaitThread, "SDL_WaitThread"); -- Forcefully kill a thread without worrying about its state procedure KillThread (thread : SDL_Thread_ptr); pragma Import (C, KillThread, "SDL_KillThread"); end SDL.Thread;