-- ----------------------------------------------------------------- --
-- AdaSDL --
-- Binding to Simple Direct Media Layer --
-- Copyright (C) 2001 A.M.F.Vargas --
-- Antonio M. F. Vargas --
-- Ponta Delgada - Azores - Portugal --
-- http://www.adapower.net/~avargas --
-- E-mail: avargas@adapower.net --
-- ----------------------------------------------------------------- --
-- --
-- This library is free software; you can redistribute it and/or --
-- modify it under the terms of the GNU General Public --
-- License as published by the Free Software Foundation; either --
-- version 2 of the License, or (at your option) any later version. --
-- --
-- This library is distributed in the hope that it will be useful, --
-- but WITHOUT ANY WARRANTY; without even the implied warranty of --
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU --
-- General Public License for more details. --
-- --
-- You should have received a copy of the GNU General Public --
-- License along with this library; if not, write to the --
-- Free Software Foundation, Inc., 59 Temple Place - Suite 330, --
-- Boston, MA 02111-1307, USA. --
-- --
-- As a special exception, if other files instantiate generics from --
-- this unit, or you link this unit with other files to produce an --
-- executable, this unit does not by itself cause the resulting --
-- executable to be covered by the GNU General Public License. This --
-- exception does not however invalidate any other reasons why the --
-- executable file might be covered by the GNU Public License. --
-- ----------------------------------------------------------------- --
-- **************************************************************** --
-- This is an Ada binding to SDL ( Simple DirectMedia Layer from --
-- Sam Lantinga - www.libsld.org ) --
-- **************************************************************** --
-- In order to help the Ada programmer, the comments in this file --
-- are, in great extent, a direct copy of the original text in the --
-- SDL header files. --
-- **************************************************************** --
with System;
with Interfaces.C;
with SDL.Types; use SDL.Types;
package SDL.Thread is
-- The SDL thread structure, defined in SDL_thread.c
type SDL_Thread_ptr is new System.Address;
null_SDL_Thread_ptr : constant SDL_Thread_ptr :=
SDL_Thread_ptr (System.Null_Address);
type Thread_Func_Type is
access function (param_ptr : System.Address)
return C.int;
pragma Convention (C, Thread_Func_Type);
-- Create a thread
function CreateThread (
fn : Thread_Func_Type;
data : System.Address)
return SDL_Thread_ptr;
pragma Import (C, CreateThread, "SDL_CreateThread");
-- Get the 32-bit thread identifier for the current thread
function ThreadID return Uint32;
pragma Import (C, ThreadID, "SDL_ThreadID");
-- Get the 32-bit thread identifier for the specified thread,
-- equivalent to ThreadID if the specified thread is NULL.
function GetThreadID (thread : SDL_Thread_ptr) return Uint32;
pragma Import (C, GetThreadID, "SDL_GetThreadID");
-- Wait for a thread to finish.
-- The return code for the thread function is placed in the area
-- pointed to by 'status', if 'status' is not NULL.
procedure WaitThread (
thread : SDL_Thread_ptr;
status : int_ptr);
pragma Import (C, WaitThread, "SDL_WaitThread");
-- Forcefully kill a thread without worrying about its state
procedure KillThread (thread : SDL_Thread_ptr);
pragma Import (C, KillThread, "SDL_KillThread");
end SDL.Thread;
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