-- ----------------------------------------------------------------- -- -- -- -- This is free software; you can redistribute it and/or -- -- modify it under the terms of the GNU General Public -- -- License as published by the Free Software Foundation; either -- -- version 2 of the License, or (at your option) any later version. -- -- -- -- This software is distributed in the hope that it will be useful, -- -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- -- General Public License for more details. -- -- -- -- You should have received a copy of the GNU General Public -- -- License along with this library; if not, write to the -- -- Free Software Foundation, Inc., 59 Temple Place - Suite 330, -- -- Boston, MA 02111-1307, USA. -- -- -- -- ----------------------------------------------------------------- -- -- ----------------------------------------------------------------- -- -- This is a translation, to the Ada programming language, of the -- -- original C test files written by Sam Lantinga - www.libsdl.org -- -- translation made by Antonio F. Vargas - www.adapower.net/~avargas -- -- ----------------------------------------------------------------- -- -- --------------------------------------------------------------- -- This is a possible translation to Ada of the program loopwave.c -- originally writen by -- Sam Lantinga.-- -- Translation made by -- A. M. F. Vargas -- -- --------------------------------------------------------------- -- Program to load a wave file and loop playing it using SDL sound -- This is only for simple WAVEs -- ----------------------------------------------------------------- -- -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- ----------------------------------------------------------------- -- -- SERIOUS WARNING: The Ada code in this files may, at some points, -- rely directly on pointer arithmetic which is considered very -- unsafe and PRONE TO ERROR. The AdaSDL_Mixer examples are -- more appropriate and easier to understand. They should be used in -- replacement of this files. Please go there. -- This file exists only for the sake of completness and to test -- AdaSDL without the dependency of AdaSDL_Mixer. -- ----------------------------------------------------------------- -- -- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING -- ----------------------------------------------------------------- -- with System.OS_Interface; with Interfaces.C.Strings; with Ada.Command_Line; use Ada.Command_Line; with Ada.Text_IO; use Ada.Text_IO; with GNAT.OS_Lib; with SDL.Types; use SDL.Types; with SDL.Timer; with SDL.Error; with SDL.Audio; with SDL.Quit; with Lib_C; with Loopwave_Callback; use Loopwave_Callback; procedure Loopwave is -- These could be avoided with use clauses. -- but I like to trace the origin of things package A renames SDL.Audio; package C renames Interfaces.C; package CS renames Interfaces.C.Strings; package Er renames SDL.Error; package T renames SDL.Timer; use type C.int; use type A.audiostatus; use type A.AudioSpec_ptr; -- ------------------------------------- name : CS.chars_ptr := CS.New_String (" "); Valid_WAV : Boolean := True; begin -- Load the SDL library if SDL.Init (SDL.INIT_AUDIO) < 0 then Put_Line ("Couldn't load SDL: " & Er.Get_Error); GNAT.OS_Lib.OS_Exit (1); end if; SDL.Quit.atexit (SDL.SDL_Quit'Access); if Argument_Count = 0 then Put_Line ("Usage: " & Command_Name & " "); GNAT.OS_Lib.OS_Exit (1); end if; -- Load the wave file into memory -- A.Load_WAV ( -- CS.New_String (Argument (1)), -- wave.spec, -- wave.sound, -- wave.soundlen, -- Valid_WAV); A.Load_WAV ( CS.New_String (Argument (1)), wave.spec'Access, wave.sound'Access, wave.soundlen'Access, Valid_WAV); if not Valid_WAV then Put_Line("Couldn't load " & Argument (1) & Er.Get_Error); GNAT.OS_Lib.OS_Exit (1); end if; wave.spec.callback := fillerup'Access; -- Set the signals -- #ifdef SIGHUP -- Lib_C.Set_Signal (System.OS_Interface.SIGHUP, poked'Access); -- #endif Lib_C.Set_Signal (System.OS_Interface.SIGINT, poked'Access); -- #ifdef SIGQUIT -- Lib_C.Set_Signal (System.OS_Interface.SIGQUIT, poked'Access); -- #endif Lib_C.Set_Signal (System.OS_Interface.SIGTERM, poked'Access); -- Initialize fillrup variables if A.OpenAudio(wave.spec'Access, null) < 0 then Put_Line ("Couldn't open audio: " & Er.Get_Error); A.FreeWAV (wave.sound); GNAT.OS_Lib.OS_Exit (2); end if; A.PauseAudio (0); -- Let the audio run Put_Line ("using audio driver: " & CS.Value (A.AudioDriverName ( name, 32))); declare i : Integer := 0; begin while done = 0 and A.GetAudioStatus = A.AUDIO_PLAYING loop T.SDL_Delay (1000); end loop; end; Put_Line ("Closing audio"); A.CloseAudio; Put_Line ("Free WAV"); A.FreeWAV (wave.sound); Put_Line ("The End"); end Loopwave;