-- ----------------------------------------------------------------- --
-- --
-- This is free software; you can redistribute it and/or --
-- modify it under the terms of the GNU General Public --
-- License as published by the Free Software Foundation; either --
-- version 2 of the License, or (at your option) any later version. --
-- --
-- This software is distributed in the hope that it will be useful, --
-- but WITHOUT ANY WARRANTY; without even the implied warranty of --
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU --
-- General Public License for more details. --
-- --
-- You should have received a copy of the GNU General Public --
-- License along with this library; if not, write to the --
-- Free Software Foundation, Inc., 59 Temple Place - Suite 330, --
-- Boston, MA 02111-1307, USA. --
-- --
-- ----------------------------------------------------------------- --
-- ----------------------------------------------------------------- --
-- This is a translation, to the Ada programming language, of the --
-- original C test files written by Sam Lantinga - www.libsdl.org --
-- translation made by Antonio F. Vargas - www.adapower.net/~avargas --
-- ----------------------------------------------------------------- --
-- ---------------------------------------------------------------
-- This is a possible translation to Ada of the program loopwave.c
-- originally writen by -- Sam Lantinga.--
-- Translation made by -- A. M. F. Vargas --
-- ---------------------------------------------------------------
-- Program to load a wave file and loop playing it using SDL sound
-- This is only for simple WAVEs
-- ----------------------------------------------------------------- --
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
-- ----------------------------------------------------------------- --
-- SERIOUS WARNING: The Ada code in this files may, at some points,
-- rely directly on pointer arithmetic which is considered very
-- unsafe and PRONE TO ERROR. The AdaSDL_Mixer examples are
-- more appropriate and easier to understand. They should be used in
-- replacement of this files. Please go there.
-- This file exists only for the sake of completness and to test
-- AdaSDL without the dependency of AdaSDL_Mixer.
-- ----------------------------------------------------------------- --
-- WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
-- ----------------------------------------------------------------- --
with System.OS_Interface;
with Interfaces.C.Strings;
with Ada.Command_Line; use Ada.Command_Line;
with Ada.Text_IO; use Ada.Text_IO;
with GNAT.OS_Lib;
with SDL.Types; use SDL.Types;
with SDL.Timer;
with SDL.Error;
with SDL.Audio;
with SDL.Quit;
with Lib_C;
with Loopwave_Callback; use Loopwave_Callback;
procedure Loopwave is
-- These could be avoided with use clauses.
-- but I like to trace the origin of things
package A renames SDL.Audio;
package C renames Interfaces.C;
package CS renames Interfaces.C.Strings;
package Er renames SDL.Error;
package T renames SDL.Timer;
use type C.int;
use type A.audiostatus;
use type A.AudioSpec_ptr;
-- -------------------------------------
name : CS.chars_ptr :=
CS.New_String (" ");
Valid_WAV : Boolean := True;
begin
-- Load the SDL library
if SDL.Init (SDL.INIT_AUDIO) < 0 then
Put_Line ("Couldn't load SDL: " & Er.Get_Error);
GNAT.OS_Lib.OS_Exit (1);
end if;
SDL.Quit.atexit (SDL.SDL_Quit'Access);
if Argument_Count = 0 then
Put_Line ("Usage: " & Command_Name & " <wavefile>");
GNAT.OS_Lib.OS_Exit (1);
end if;
-- Load the wave file into memory
-- A.Load_WAV (
-- CS.New_String (Argument (1)),
-- wave.spec,
-- wave.sound,
-- wave.soundlen,
-- Valid_WAV);
A.Load_WAV (
CS.New_String (Argument (1)),
wave.spec'Access,
wave.sound'Access,
wave.soundlen'Access,
Valid_WAV);
if not Valid_WAV then
Put_Line("Couldn't load " & Argument (1) & Er.Get_Error);
GNAT.OS_Lib.OS_Exit (1);
end if;
wave.spec.callback := fillerup'Access;
-- Set the signals
-- #ifdef SIGHUP
-- Lib_C.Set_Signal (System.OS_Interface.SIGHUP, poked'Access);
-- #endif
Lib_C.Set_Signal (System.OS_Interface.SIGINT, poked'Access);
-- #ifdef SIGQUIT
-- Lib_C.Set_Signal (System.OS_Interface.SIGQUIT, poked'Access);
-- #endif
Lib_C.Set_Signal (System.OS_Interface.SIGTERM, poked'Access);
-- Initialize fillrup variables
if A.OpenAudio(wave.spec'Access, null) < 0 then
Put_Line ("Couldn't open audio: " & Er.Get_Error);
A.FreeWAV (wave.sound);
GNAT.OS_Lib.OS_Exit (2);
end if;
A.PauseAudio (0);
-- Let the audio run
Put_Line ("using audio driver: " &
CS.Value (A.AudioDriverName (
name,
32)));
declare
i : Integer := 0;
begin
while done = 0 and A.GetAudioStatus = A.AUDIO_PLAYING loop
T.SDL_Delay (1000);
end loop;
end;
Put_Line ("Closing audio");
A.CloseAudio;
Put_Line ("Free WAV");
A.FreeWAV (wave.sound);
Put_Line ("The End");
end Loopwave;
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