#include "timer.h" #include class NPC { public: NPC() {x=y=z = vx=vy=vz = 0.0;} void move(double new_vx, double new_vy, double new_vz, double &res_x, double &res_y, double &res_z, double &res_vx, double &res_vy, double &res_vz); private: double x,y,z; double vx,vy,vz; }; void NPC::move(double new_vx, double new_vy, double new_vz, double &res_x, double &res_y, double &res_z, double &res_vx, double &res_vy, double &res_vz) { vx = new_vx; vy = new_vy; vz = new_vz; x += vx; y += vy; z += vz; res_x = x; res_y = y; res_z = z; res_vx = vx; res_vy = vy; res_vz = vz; } int main() { double i; NPC npc1; double x,y,z, vx,vy,vz; TIME_ON; for(i=0; i<10000000.0; i+=1.0) npc1.move(i,i-1.0,i+1.0, x,y,z, vx,vy,vz); TIME_OFF("NPC movements"); std::cout<<"Resulting position: ("<