// audiotx. // A simple and amusing program for testing basic features of ccRTP. // Copyright (C) 2001,2002 Federico Montesino // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // This is an introductory example file that illustrates basic usage // of ccRTP. You will also see a bit on how to use CommonC++ threads and // TimerPort. // I am a transmitter of \mu-law encoded RTP audio packets. In order // to hear what I transmit, you should be running my colleague // `audiorx'. You can give me the name of a .au file as argument. #include #include // Some consts common to audiotx and audiorx #include // In order to use ccRTP, the RTP stack of CommonC++, you only need to // include ... #include #ifdef CCXX_NAMESPACES using namespace ost; using namespace std; #endif /** * @class ccRTP_AudioTransmitter * This is the class that will do almost everything. */ class ccRTP_AudioTransmitter: public Thread, public TimerPort { private: // This is the descriptor of the file we will read from // (commonly, /dev/audio or a .au file) int audioinput; // If we are sending a .au file bool sendingfile; // The aforementioned file will be transmitted through this socket RTPSession *socket; public: // Constructor. If it is given a file name, this thread will // transmit that file. If it is not, /dev/audio input is // transmitted ccRTP_AudioTransmitter(char *filename=""){ if( !strcmp(filename,"") ){ filename="/dev/audio"; sendingfile = false; }else{ sendingfile = true; } audioinput=open(filename,O_RDONLY|O_NDELAY); if( audioinput >= 0 ){ cout << "Ready to transmit " << filename << "." <setSchedulingTimeout(10000); if( !socket->addDestination(local_ip,RECEIVER_BASE) ) cerr << "I could not connect."; socket->setPayloadFormat(StaticPayloadFormat(sptPCMU)); socket->startRunning(); cout << "The RTP queue service thread is "; if( socket->isActive() ) cout << "active." << endl; else cerr << "not active." << endl; cout << "Transmitting " << PACKET_SIZE << " octects long packets " << "every " << PERIOD << " milliseconds..." << endl; unsigned char buffer[PACKET_SIZE]; int count=PACKET_SIZE; // This will be useful for periodic execution TimerPort::setTimer(PERIOD); setCancel(cancelImmediate); // This is the main loop, where packets are transmitted. for( int i = 0 ; (!sendingfile || count > 0) ; i++ ){ count = ::read(audioinput,buffer,PACKET_SIZE); if( count > 0 ){ // send an RTP packet, providing timestamp, // payload type and payload. socket->putData(PACKET_SIZE*i,buffer, PACKET_SIZE); } cout << "." << flush; // Let's wait for the next cycle Thread::sleep(TimerPort::getTimer()); TimerPort::incTimer(PERIOD); } cout << endl << "I have got no more data to send. " <start(); cin.get(); cout << endl << "That's all." << endl; delete transmitter; exit(0); } /** EMACS ** * Local variables: * mode: c++ * c-basic-offset: 8 * End: */