#ifndef CBWORKSPACE_H
#define CBWORKSPACE_H

#include <wx/wxprec.h>

#ifdef __BORLANDC__
    #pragma hdrstop
#endif

#include <wx/string.h>
#include <wx/filename.h>

#include "settings.h"
#include "sanitycheck.h"

/**
  * @brief A workspace class.
  *
  * Workspaces are just collections of projects. By loading a workspace,
  * all the projects it contains are loaded.\n
  * There is always a workspace open. The default one does not contain any projects.\n
  * Currently, no inter-project dependencies are supported but at some point
  * they will be ;)
  *
  * @note The way WorkspaceLoader works now, requires that you save and delete the
  * loaded workspace *before* creating a new one...
  */
class cbWorkspace
{
	public:
        /** @brief Constructor
          *
          * @param filename The file from which to load the workspace. If this
          *        parameter is empty, the default workspace is loaded.
          */
		cbWorkspace(const wxString& filename = DEFAULT_WORKSPACE);

        /** @brief Destructor */
		virtual ~cbWorkspace();

		/** @brief Save the workspace
		  *
		  * @param force If false (the default), the workspace will not be written to disk, 
		  * if it is not marked as modified.
		  * @return True if saving succeeded, false if not.
		  */
        virtual bool Save(bool force = false);

		/** @brief Save the workspace under a different filename
		  *
		  * @param filename The name of the file to save.
		  * @return True if saving succeeded, false if not.
		  * @note If the filename parameter is empty, a file dialog to choose
		  * the filename to save will be displayed.
		  */
        virtual bool SaveAs(const wxString& filename);

        /** @brief Get the workspace file's name
          *
          * @return The name of the file this workspace was loaded from.
          */
		virtual wxString GetFilename()
		{ SANITY_CHECK(_T(""));
          return m_Filename.GetFullPath(); 
        }

        /** @brief Get the workspace's title
          *
          * @return The title of the workspace.
          */
		virtual wxString GetTitle()
		{ 
		  SANITY_CHECK(_T(""));
		  return m_Title; 
        }

        /** @brief Set the workspace's title
          *
          * @param title The new title.
          */
		virtual void SetTitle(const wxString& title);

        /** @brief Was this workspace loaded succesfully?
          *
          * @return True if the workspace was loaded succesfully, false if not.
          * @note Because the only way to load a workspace is through its
          * constructor, and because we don't use exceptions, this is the only
          * way to know if loading succeeded.
          */
		virtual bool IsOK(){ SANITY_CHECK(false);return m_IsOK; }

        /** @brief Is this workspace the Code::Blocks default?
          *
          * @return True if the workspace is the default, false if not.
          */
		virtual bool IsDefault(){ SANITY_CHECK(false);return m_IsDefault; }

        /** @brief Is this workspace modified?
          *
          * @return True if the workspace is modified, false if not.
          * @note A workspace is considered modified when projects
          * are added-to/removed-from it, when the project's order
          * is changed or when the active project is changed.
          */
		virtual bool GetModified(){ SANITY_CHECK(false);return m_Modified; }

        /** @brief Mark the workspace as modified or not
          *
          * @param modified If true, the workspace will be marked as modified. If
          * false, the workspace will be marked as unmodified.
          */
		virtual void SetModified(bool modified);
	protected:
        bool m_IsOK; // succeeded loading?
        bool m_IsDefault; // is this the Code::Blocks default workspace?
        bool m_Modified; // is it modified?
        wxFileName m_Filename; // filename
        wxString m_Title; // title
	private:
        void Load(); // utility function
    DECLARE_SANITY_CHECK
};

#endif // CBWORKSPACE_H


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