#ifndef PROJECTMANAGER_H #define PROJECTMANAGER_H #include #include #include #include "sanitycheck.h" #include "settings.h" // forward decls class wxMenuBar; class wxNotebook; class wxPanel; class cbProject; class EditorBase; class wxImageList; class ProjectFile; class FilesGroupsAndMasks; class cbWorkspace; DLLIMPORT extern int ID_ProjectManager; /* Used by both Project and Editor Managers */ WX_DEFINE_ARRAY(cbProject*, ProjectsArray); /** @brief The entry point singleton for working with projects. * * This is the project manager class. It handles all open projects and workspaces. * It is through this class that you make requests about projects, like open * a project, save it, set the active project (if more than one are opened), etc. * To access a project, you must retrieve it from this class. * * As all managers, this is a singleton class which you retrieve by asking * the global Manager singleton. * E.g. Manager::Get()->GetProjectManager() */ class DLLIMPORT ProjectManager : public wxEvtHandler { static bool s_CanShutdown; public: friend class Manager; // give Manager access to our private members // Can the app shutdown? (actually: is ProjectManager busy at the moment?) static bool CanShutdown(){ return s_CanShutdown; } /// Application menu creation. Called by the application only. static void CreateMenu(wxMenuBar* menuBar); /// Application menu removal. Called by the application only. void ReleaseMenu(wxMenuBar* menuBar); /** Retrieve the active project. Most of the times, this is the function * you 'll be calling in ProjectManager. * @return A pointer to the active project. */ cbProject* GetActiveProject(){ return (this==NULL) ? 0 : m_pActiveProject; } /** Retrieve an array of all the opened projects. This is a standard * wxArray containing pointers to projects. Using this array you can * iterate through all the opened projects. * @return A pointer to the array containing the projects. */ ProjectsArray* GetProjects(){ return (this==NULL) ? 0 : m_pProjects; } /** Check if a project is open based on the project's filename. * @param filename The project's filename. Must be an absolute path. * @return A pointer to the project if it is open, or NULL if it is not. */ cbProject* IsOpen(const wxString& filename); /** Set the active project. Use this function if you want to change the * active project. * @param project A pointer to the new active project. * @param refresh If true, refresh the project manager's tree, else do not refresh it. */ void SetProject(cbProject* project, bool refresh = true); /** Load a project from disk. This function, internally, uses IsOpen() * so that the same project can't be loaded twice. * @param filename The project file's filename. * @return If the function succeeds, a pointer to the newly opened project * is returned. Else the return value is NULL. */ cbProject* LoadProject(const wxString& filename); /** Save a project to disk. * @param project A pointer to the project to save. * @return True if saving was succesful, false if not. */ bool SaveProject(cbProject* project); /** Save a project to disk, asking for a filename. * @param project A pointer to the project to save. * @return True if saving was succesful, false if not. * @note A false return value doesn't necessarily mean failure. The user * might have cancelled the SaveAs dialog... */ bool SaveProjectAs(cbProject* project); /** Save the active project to disk. Same as SaveProject(GetActiveProject()). * @return True if saving was succesful, false if not. */ bool SaveActiveProject(); /** Save the active project to disk, asking for a filename. * Same as SaveProjectAs(GetActiveProject()). * @return True if saving was succesful, false if not. * @note A false return value doesn't necessarily mean failure. The user * might have cancelled the SaveAs dialog... */ bool SaveActiveProjectAs(); /** Saves all projects to disk. * @return True if all projects were saved, false if even one save operation failed. */ bool SaveAllProjects(); /** Close a project. * @param project A pointer to the project to close. * @return True if project was closed, false if not. */ bool CloseProject(cbProject* project,bool dontsave=false); /** Close the active project. Same as CloseProject(GetActiveProject()). * @return True if project was closed, false if not. */ bool CloseActiveProject(bool dontsave=false); /** Close all projects. * @return True if all projects were closed, false if even one close operation failed. */ bool CloseAllProjects(bool dontsave=false); /** Checks whether all projects are saved. If not, asks * the user to save and saves accordingly. * @return False if the user pressed cancel. * Note: calls QueryCloseProject for all projects. */ bool QueryCloseAllProjects(); /** Checks whether project is saved. If not, asks * the user to save and saves accordingly. * @return False if the user pressed cancel. * Note: By default this asks the user if he should * save any unmodified files in the project. */ bool QueryCloseProject(cbProject *proj,bool dontsavefiles=false); /** Asks user to save the workspace, projects and files * (Yes/No/cancel). If user pressed Yes, it saves accordingly. * @return False if the user pressed cancel; true otherwise. * After this function is called and returns true, it * is safe to close the workspace, all files and projects * without asking the user later. */ bool QueryCloseWorkspace(); /** Move a project up in the project manager tree. This effectively * re-orders the projects build order. * @param project The project to move up. * @param warpAround If true and the project is at the top of the list order, * then it wraps and goes to the bottom of the list. */ void MoveProjectUp(cbProject* project, bool warpAround = false); /** Move a project down in the project manager tree. This effectively * re-orders the projects build order. * @param project The project to move down. * @param warpAround If true and the project is at the bottom of the list order, * then it wraps and goes to the top of the list. */ void MoveProjectDown(cbProject* project, bool warpAround = false); /** Create a new empty project. * @param filename the project's filename * @return A pointer to the new project if succesful, or NULL if not. * @note When the new project is created, if no filename parameter was supplied, * it asks the user where to save it. * If the user cancels the Save dialog, then NULL is returned from this function. */ cbProject* NewProject(const wxString& filename = wxEmptyString); /** Add a file to a project. This function comes in two versions. This version, * expects a single build target index for the added file to belong to. * @param filename The file to add to the project. * @param project The project to add this file to. If NULL, the active project is used. * @param target The index of the project's build target to add this file. * @return The build target's index that this file was added to. * @note If the target index supplied is -1 then, if the project has exactly * one build target, the file is added to this single build target. * If the project has more than one build targets, a dialog appears so * that the user can select which build target this file should belong to. */ int AddFileToProject(const wxString& filename, cbProject* project = 0L, int target = -1); /** Add a file to a project. This function comes in two versions. This version, * expects an array of build target indices for the added file to belong to. * @param filename The file to add to the project. * @param project The project to add this file to. If NULL, the active project is used. * @param targets The array of the project's build targets indices to add this file. * @return The number of build targets this file was added to. * @note If the targets array is empty then, if the project has exactly * one build target, the file is added to this single build target. * If the project has more than one build targets, a dialog appears so * that the user can select which build targets (multiple) this file should belong to.\n * Also note than when this function returns, the targets array will contain * the user-selected build targets. */ int AddFileToProject(const wxString& filename, cbProject* project, wxArrayInt& targets); /** Add multiple files to a project. This function comes in two versions. This version, * expects a single build target index for the added files to belong to. * @param filelist The files to add to the project. * @param project The project to add these files to. If NULL, the active project is used. * @param target The index of the project's build target to add these files. * @return The build target's index that these files were added to. * @note If the target index supplied is -1 then, if the project has exactly * one build target, the files are added to this single build target. * If the project has more than one build targets, a dialog appears so * that the user can select which build target these files should belong to. */ int AddMultipleFilesToProject(const wxArrayString& filelist, cbProject* project, int target = -1); /** Add multiple files to a project. This function comes in two versions. This version, * expects an array of build target indices for the added files to belong to. * @param filelist The files to add to the project. * @param project The project to add this file to. If NULL, the active project is used. * @param targets The array of the project's build targets indices to add this file. * @return The number of build targets these files were added to. * @note If the targets array is empty then, if the project has exactly * one build target, the files are added to this single build target. * If the project has more than one build targets, a dialog appears so * that the user can select which build targets (multiple) these files should belong to.\n * Also note than when this function returns, the targets array will contain * the user-selected build targets. */ int AddMultipleFilesToProject(const wxArrayString& filelist, cbProject* project, wxArrayInt& targets); /** Utility function. Displays a single selection list of a project's * build targets to choose from. * @param project The project to use. If NULL, the active project is used. * @return The selected build target's index, or -1 if no build target was selected. */ int AskForBuildTargetIndex(cbProject* project = 0L); /** Utility function. Displays a multiple selection list of a project's * build targets to choose from. * @param project The project to use. If NULL, the active project is used. * @return An integer array containing the selected build targets indices. * This array will be empty if no build targets were selected. */ wxArrayInt AskForMultiBuildTargetIndex(cbProject* project = 0L); /** Load a workspace. * @param filename The workspace to open. * @return True if the workspace loads succefully, false if not. */ bool LoadWorkspace(const wxString& filename = DEFAULT_WORKSPACE); /** Save the open workspace. * @return True if the workspace is saved succefully, false if not. */ bool SaveWorkspace(); /** Save the open workspace under a different filename. * @param filename The workspace to save. * @return True if the workspace is saved succefully, false if not. */ bool SaveWorkspaceAs(const wxString& filename); /** Close the workspace. * @return True if the workspace closes, false if not (the user is asked to save * the workspace, if it is modified) */ bool CloseWorkspace(); /** Check if the project manager is loading a project/workspace. * @return True if it's loading a workspace/project, false otherwise */ bool IsLoading(); /** Get the current workspace filename. * @return The current workspace filename. */ cbWorkspace* GetWorkspace(); /// Rebuild the project manager's tree. void RebuildTree(); /** Stop the tree control from updating. * @note This operation is accumulative. This means you have to call * UnfreezeTree() as many times as you 've called FreezeTree() for the * tree control to un-freeze (except if you call UnfreezeTree(true)). */ void FreezeTree(); /** Le the tree control be updated again. * @param force If true the tree control is forced to un-freeze. Else it * depends on freeze-unfreeze balance (see note). * @note This operation is accumulative. This means you have to call * UnfreezeTree() as many times as you 've called FreezeTree() for the * tree control to un-freeze (except if you call UnfreezeTree(true)). */ void UnfreezeTree(bool force = false); /** Retrieve a pointer to the project manager's tree (GUI). * @return A pointer to a wxTreeCtrl window. */ wxTreeCtrl* GetTree(){ return (this==NULL) ? 0 : m_pTree; } /** Retrieve a pointer to the project manager's panel (GUI). This panel * is the parent of the project manager's tree obtained through GetTree(). * @return A pointer to a wxPanel window. */ wxPanel* GetPanel(){ return (this==NULL) ? 0 : m_pPanel; } wxMenu* GetProjectMenu(); /** Sets the Top Editor (the active editor from the last session) */ void SetTopEditor(EditorBase* ed); /** @return The Top Editor */ EditorBase* GetTopEditor(); private: static ProjectManager* Get(wxNotebook* parent); static void Free(); ProjectManager(wxNotebook* parent); ~ProjectManager(); void InitPane(); void BuildTree(wxWindow* parent); void ShowMenu(wxTreeItemId id, const wxPoint& pt); void OnProjectFileActivated(wxTreeEvent& event); void OnExecParameters(wxCommandEvent& event); void OnTreeItemRightClick(wxTreeEvent& event); void OnRightClick(wxCommandEvent& event); void OnRenameWorkspace(wxCommandEvent& event); void OnSetActiveProject(wxCommandEvent& event); void OnAddFilesToProjectRecursively(wxCommandEvent& event); void OnAddFileToProject(wxCommandEvent& event); void OnRemoveFileFromProject(wxCommandEvent& event); void OnCloseProject(wxCommandEvent& event); void OnCloseFile(wxCommandEvent& event); void OnOpenFile(wxCommandEvent& event); void OnProperties(wxCommandEvent& event); void OnGotoFile(wxCommandEvent& event); void OnViewCategorize(wxCommandEvent& event); void OnViewUseFolders(wxCommandEvent& event); void OnViewFileMasks(wxCommandEvent& event); void OnIdle(wxIdleEvent& event); void DoOpenSelectedFile(); void DoOpenFile(ProjectFile* pf, const wxString& filename); int DoAddFileToProject(const wxString& filename, cbProject* project, wxArrayInt& targets); wxNotebook* m_pParent; wxTreeCtrl* m_pTree; wxPanel* m_pPanel; wxTreeItemId m_TreeRoot; cbProject* m_pActiveProject; wxImageList* m_pImages; ProjectsArray* m_pProjects; cbWorkspace* m_pWorkspace; EditorBase* m_pTopEditor; bool m_TreeCategorize; bool m_TreeUseFolders; FilesGroupsAndMasks* m_pFileGroups; int m_TreeFreezeCounter; bool m_IsLoadingProject; bool m_IsLoadingWorkspace; wxString m_InitialDir; DECLARE_EVENT_TABLE() DECLARE_SANITY_CHECK }; #endif // PROJECTMANAGER_H