/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- action.h for Azalea window manager Copyright (c) 2006 Yen-Ju Chen action.h for the Openbox window manager Copyright (c) 2003 Ben Jansens This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the COPYING file for a copy of the GNU General Public License. */ #ifndef __action_h #define __action_h #import "AZFrame.h" #include "misc.h" #include "parse.h" /* These have to all have a Client* at the top even if they don't use it, so that I can set it blindly later on. So every function will have a Client* available (possibly NULL though) if it wants it. */ typedef enum { OB_CLIENT_ACTION_NO, OB_CLIENT_ACTION_OPTIONAL, OB_CLIENT_ACTION_ALWAYS } ObClientActionReq; struct AnyAction { ObClientActionReq client_action; AZClient *c; ObFrameContext context; BOOL interactive; int x; int y; int button; }; struct InteractiveAction { struct AnyAction any; BOOL final; BOOL cancel; }; struct InterDirectionalAction{ struct InteractiveAction inter; ObDirection direction; BOOL dialog; }; struct DirectionalAction{ struct AnyAction any; ObDirection direction; }; struct Execute { struct AnyAction any; NSString *path; }; struct ClientAction { struct AnyAction any; }; struct Activate { struct AnyAction any; BOOL here; /* bring it to the current desktop */ }; struct MoveResizeRelative { struct AnyAction any; int deltax; int deltay; int deltaxl; int deltayu; }; struct SendToDesktop { struct AnyAction any; unsigned int desk; BOOL follow; }; struct SendToDesktopDirection { struct InteractiveAction inter; ObDirection dir; BOOL wrap; BOOL linear; BOOL follow; }; struct Desktop { struct InteractiveAction inter; unsigned int desk; }; struct Layer { struct AnyAction any; int layer; /* < 0 = below, 0 = normal, > 0 = above */ }; struct DesktopDirection { struct InteractiveAction inter; ObDirection dir; BOOL wrap; BOOL linear; }; struct MoveResize { struct AnyAction any; BOOL move; BOOL keyboard; }; struct ShowMenu { struct AnyAction any; NSString *name; }; struct CycleWindows { struct InteractiveAction inter; BOOL linear; BOOL forward; BOOL dialog; }; struct Stacking { struct AnyAction any; BOOL group; }; union ActionData { struct AnyAction any; struct InteractiveAction inter; struct InterDirectionalAction interdiraction; struct DirectionalAction diraction; struct Execute execute; struct ClientAction client; struct Activate activate; struct MoveResizeRelative relative; struct SendToDesktop sendto; struct SendToDesktopDirection sendtodir; struct Desktop desktop; struct DesktopDirection desktopdir; struct MoveResize moveresize; struct ShowMenu showmenu; struct CycleWindows cycle; struct Layer layer; struct Stacking stacking; }; typedef void (*AZActionFunc)(union ActionData *data); @interface AZAction: NSObject { /* The func member acts like an enum to tell which one of the structs in the data union are valid. */ AZActionFunc func; union ActionData data; } + (AZAction *) actionWithName: (NSString *) name userAction: (ObUserAction) uact; - (id) initWithFunc: (AZActionFunc) func; - (AZActionFunc) func; - (union ActionData) data; - (union ActionData *) data_pointer; - (void) set_func: (AZActionFunc) func; - (void) set_data: (union ActionData) data; @end /* Creates a new Action from the name of the action A few action types need data set after making this call still. Check if the returned action's "func" is one of these. action_execute - the path needs to be set action_restart - the path can optionally be set action_desktop - the destination desktop needs to be set action_send_to_desktop - the destination desktop needs to be set action_move_relative_horz - the delta action_move_relative_vert - the delta action_resize_relative_horz - the delta action_resize_relative_vert - the delta action_move_relative - the deltas action_resize_relative - the deltas */ /* Autoreleased */ AZAction* action_parse(xmlDocPtr doc, xmlNodePtr node, ObUserAction uact); /*! Executes a list of actions. @param c The client associated with the action. Can be NULL. @param state The keyboard modifiers state at the time the user action occured @param button The mouse button used to execute the action. @param x The x coord at which the user action occured. @param y The y coord at which the user action occured. @param cancel If the action is cancelling an interactive action. This only affects interactive actions, but should generally always be FALSE. @param done If the action is completing an interactive action. This only affects interactive actions, but should generally always be FALSE. */ void action_run_list(NSArray *acts, AZClient *c, ObFrameContext context, unsigned int state, unsigned int button, int x, int y, BOOL cancel, BOOL done); void action_run_mouse(NSArray *acts, AZClient *c, ObFrameContext context, unsigned int state, unsigned int button, int x, int y); void action_run_interactive(NSArray *acts, AZClient *c, unsigned int state, BOOL cancel, BOOL done); void action_run_key(NSArray *acts, AZClient *c, unsigned int state, int x, int y); void action_run(NSArray *acts, AZClient *c, unsigned int state); void action_run_string(NSString *name, AZClient *c); /* Execute */ void action_execute(union ActionData *data); /* ActivateAction */ void action_activate(union ActionData *data); /* ClientAction */ void action_focus(union ActionData *data); /* ClientAction */ void action_unfocus(union ActionData *data); /* ClientAction */ void action_iconify(union ActionData *data); /* ClientAction */ void action_focus_order_to_bottom(union ActionData *data); /* ClientAction */ void action_raiselower(union ActionData *data); /* ClientAction */ void action_raise(union ActionData *data); /* ClientAction */ void action_lower(union ActionData *data); /* ClientAction */ void action_close(union ActionData *data); /* ClientAction */ void action_kill(union ActionData *data); /* ClientAction */ void action_shade(union ActionData *data); /* ClientAction */ void action_shadelower(union ActionData *data); /* ClientAction */ void action_unshaderaise(union ActionData *data); /* ClientAction */ void action_unshade(union ActionData *data); /* ClientAction */ void action_toggle_shade(union ActionData *data); /* ClientAction */ void action_toggle_omnipresent(union ActionData *data); /* MoveResizeRelative */ void action_move_relative_horz(union ActionData *data); /* MoveResizeRelative */ void action_move_relative_vert(union ActionData *data); /* MoveResizeRelative */ void action_move_relative(union ActionData *data); /* MoveResizeRelative */ void action_resize_relative(union ActionData *data); /* ClientAction */ void action_move_to_center(union ActionData *data); /* MoveResizeRelative */ void action_resize_relative_horz(union ActionData *data); /* MoveResizeRelative */ void action_resize_relative_vert(union ActionData *data); /* ClientAction */ void action_maximize_full(union ActionData *data); /* ClientAction */ void action_unmaximize_full(union ActionData *data); /* ClientAction */ void action_toggle_maximize_full(union ActionData *data); /* ClientAction */ void action_maximize_horz(union ActionData *data); /* ClientAction */ void action_unmaximize_horz(union ActionData *data); /* ClientAction */ void action_toggle_maximize_horz(union ActionData *data); /* ClientAction */ void action_maximize_vert(union ActionData *data); /* ClientAction */ void action_unmaximize_vert(union ActionData *data); /* ClientAction */ void action_toggle_maximize_vert(union ActionData *data); /* ClientAction */ void action_toggle_fullscreen(union ActionData *data); /* SendToDesktop */ void action_send_to_desktop(union ActionData *data); /* SendToDesktopDirection */ void action_send_to_desktop_dir(union ActionData *data); /* Desktop */ void action_desktop(union ActionData *data); /* DesktopDirection */ void action_desktop_dir(union ActionData *data); /* Any */ void action_desktop_last(union ActionData *data); /* ClientAction */ void action_toggle_decorations(union ActionData *data); /* MoveResize */ void action_moveresize(union ActionData *data); /* Any */ void action_reconfigure(union ActionData *data); /* Execute */ void action_restart(union ActionData *data); /* Any */ void action_exit(union ActionData *data); /* ShowMenu */ void action_showmenu(union ActionData *data); /* CycleWindows */ void action_cycle_windows(union ActionData *data); /* InterDirectionalAction */ void action_directional_focus(union ActionData *data); /* DirectionalAction */ void action_movetoedge(union ActionData *data); /* DirectionalAction */ void action_growtoedge(union ActionData *data); /* Layer */ void action_send_to_layer(union ActionData *data); /* Layer */ void action_toggle_layer(union ActionData *data); /* Any */ void action_toggle_dockautohide(union ActionData *data); /* Any */ void action_toggle_show_desktop(union ActionData *data); /* Any */ void action_show_desktop(union ActionData *data); /* Any */ void action_unshow_desktop(union ActionData *data); #endif