#include "IoState.h"

#include "IoObject.h"
#include "IoCoroutine.h"
#include "IoSeq.h"
#include "IoNumber.h"
#include "IoWeakLink.h"

void IoState_setBindingsInitCallback(IoState *self, IoStateBindingsInitCallback *callback) 
{ 
    self->bindingsInitCallback = callback; 
}

// context

void IoState_callbackContext_(IoState *self, void *context) 
{ 
    self->callbackContext = context; 
}

void *IoState_callbackContext(IoState *self) 
{ 
    return self->callbackContext; 
}

// print

void IoState_print_(IoState *self, const char *format, ...)
{
	ByteArray *ba;
	va_list ap;
	va_start(ap, format);
	ba = ByteArray_newWithVargs_(format, ap);
	IoState_justPrintba_(self, ba);
	ByteArray_free(ba);
	va_end(ap);
}

void IoState_printCallback_(IoState *self, IoStatePrintCallback *callback)
{ 
    self->printCallback = callback; 
}

void IoState_justPrint_(IoState *self, const size_t count, const char *s)
{ 
    if (self->printCallback) 
    { 
        self->printCallback(self->callbackContext, count, s); 
    }
    else 
    { 
        fwrite(s, 1, count, stdout);
    }
}

void IoState_justPrintba_(IoState *self, ByteArray *ba)
{ 
    IoState_justPrint_(self, ByteArray_size(ba), (const char *)ByteArray_bytes(ba));
}

void IoState_justPrintln_(IoState *self)
{ 
    IoState_justPrint_(self, sizeof("\n") - 1, "\n");
}


// exception --------------------------- 

void IoState_exceptionCallback_(IoState *self, IoStateExceptionCallback *callback)
{ 
    self->exceptionCallback = callback; 
}

void IoState_exception_(IoState *self, IoObject *coroutine)
{ 
    if (self->exceptionCallback) 
    { 
		self->exceptionCallback(self->callbackContext, coroutine); 
    }
    else 
    { 
		IoCoroutine_rawPrintBackTrace(coroutine);
    } 
}

// exit --------------------------- 

void IoState_exitCallback_(IoState *self, IoStateExitCallback *callback)
{ 
    self->exitCallback = callback; 
}

void IoState_exit(IoState *self, int returnCode)
{ 
	self->exitResult = returnCode;
	self->shouldExit = 1;
	fflush(stdout);

	if (self->exitCallback) 
	{ 
		self->exitCallback(self->callbackContext, returnCode); 
	}

	IoCoroutine_rawResume(self->mainCoroutine); // this will end up jumping back to main.c
}

// active coro --------------------------- 

void IoState_activeCoroCallback_(IoState *self, IoStateActiveCoroCallback *callback)
{
    self->activeCoroCallback = callback; 
}

void IoState_schedulerUpdate(IoState *self, int count)
{
    if (self->activeCoroCallback)
    {
		self->activeCoroCallback(self->callbackContext, count);
    } 
}

// thread locking --------------------------- 

/*
void IoState_threadLockCallback_(IoState *self, IoStateThreadLockCallback *callback)
{
    self->threadLockCallback = callback; 
}

void IoState_threadUnlockCallback_(IoState *self, IoStateThreadUnlockCallback *callback)
{
    self->threadUnlockCallback = callback; 
}
*/


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