/* * Copyright (c) 1999 The University of Utah and * the Computer Systems Laboratory at the University of Utah (CSL). * * This file is part of Flick, the Flexible IDL Compiler Kit. * * Flick is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Flick is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Flick; see the file COPYING. If not, write to * the Free Software Foundation, 59 Temple Place #330, Boston, MA 02111, USA. */ #include #include #include #include #include #include be_handler::be_handler() { this->name = ""; this->pri = 0; this->handler = 0; } be_handler::be_handler(const char *the_name, int the_pri, struct be_event *(*the_handler)(struct be_handler *bh, struct be_event *be)) : name(the_name), pri(the_pri), handler(the_handler) { } be_handler::~be_handler() { } void be_handler::set_parent(struct be_looper *the_parent) { this->parent = the_parent; } struct be_looper *be_handler::get_parent() { return( this->parent ); } struct be_event *be_handler::handle(struct be_event *be) { return( this->handler(this, be) ); } be_looper::be_looper() { new_list(&this->handlers); new_list(&this->event_queue); } be_looper::be_looper(const char *the_name, int the_pri) : be_handler(the_name, the_pri, 0) { new_list(&this->handlers); new_list(&this->event_queue); } be_looper::~be_looper() { } void be_looper::add_handler(struct be_handler *bh) { struct be_handler *curr; int done = 0; curr = (struct be_handler *)this->handlers.head; while( curr->succ && !done ) { if( bh->pri > curr->pri ) { insert_node(curr->pred, bh); done = 1; } curr = (struct be_handler *)curr->succ; } if( !done ) add_tail(&this->handlers, bh); bh->set_parent(this); } struct be_handler *be_looper::find_handler(const char *the_name) { struct be_handler *bh, *retval = 0; bh = (struct be_handler *)this->handlers.head; while( bh->succ && !retval ) { if( !strcmp(the_name, bh->name) ) retval = bh; bh = (struct be_handler *)bh->succ; } return( retval ); } void be_looper::queue_event(struct be_event *be) { add_tail(&this->event_queue, &be->link); } struct be_event *be_looper::vmake_event(int id, va_list /*args*/) { struct be_event *be; be = new be_event; be->id = id; return( be ); } struct be_event *be_looper::make_event(int id, ...) { struct be_event *retval; va_list args; va_start(args, id); retval = this->vmake_event(id, args); va_end(args); return( retval ); } struct be_event *be_looper::handle(struct be_event *orig_be) { struct be_handler *bh; struct be_event *be; /* Queue the event for processing */ this->queue_event(orig_be); /* * Handle any pending events, eventually we will get to * the one passed in, and any added after it */ while( (be = (struct be_event *)rem_head(&this->event_queue)) ) { bh = (struct be_handler *)this->handlers.head; while( bh->succ && be ) { be = bh->handle(be); bh = (struct be_handler *)bh->succ; } } /* We return the original event since thats what the caller expects */ return( orig_be ); }