// Copyright (C) 1999 Jean-Marc Valin
#ifndef STATE_H
#define STATE_H
#include "gmm.h"
namespace FD {
class Transition {
protected:
/**The log probability of transition*/
float probability;
/**Transition going to ... (NULL means out)*/
State *state;
public:
};
/**State class*/
class State {
/**Corresponding GMM*/
RCPtr<GMM> mixture;
///Log probability for transition to next state
//vector<Transition> transitions;
};
}//namespace FD
#endif