// Copyright (C) 1999 Jean-Marc Valin
#include <iostream>
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include "FeatureMap.h"
using namespace std;
namespace FD {
class FMapCalc;
DECLARE_NODE(FMapCalc)
/*Node
*
* @name FMapCalc
* @category VQ
* @require FeatureMap
* @description Calculates the result of an hetero-associative map (trained by FMapTrain) for an input vector
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Input vector
*
* @input_name FMAP
* @input_type FeatureMap
* @input_description The feature map that will be used
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Output features
*
* @parameter_name INPUTLENGTH
* @parameter_type int
* @parameter_description Number of input features
*
* @parameter_name OUTPUTLENGTH
* @parameter_type int
* @parameter_description Number of output features
*
END*/
class FMapCalc : public BufferedNode {
int inputID;
int netInputID;
int outputID;
public:
FMapCalc(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
netInputID = addInput("FMAP");
outputID = addOutput("OUTPUT");
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
ObjectRef netValue = getInput(netInputID, count);
FeatureMap &fmap = object_cast<FeatureMap> (netValue);
out[count] = Vector<float>::alloc(fmap.getOutDimension());
Vector<float> &output = object_cast<Vector<float> > (out[count]);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
fmap.calc(&in[0], &output[0]);
}
};
}//namespace FD
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