// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "ObjectRef.h"
#include "FeatureMap.h"
#include "Vector.h"
using namespace std;
namespace FD {
class FMapTrain;
DECLARE_NODE(FMapTrain)
/*Node
* @name FMapTrain
* @category VQ
* @require FeatureMap
* @description Trains an hetero-associative map based on a decision tree.
*
* @input_name TRAIN_IN
* @input_type Vector<ObjectRef>
* @input_description An accumulator with input features
*
* @input_name TRAIN_OUT
* @input_type Vector<ObjectRef>
* @input_description An accumulator with input features
*
* @output_name OUTPUT
* @output_type FeatureMap
* @output_description The trained 'feature map'
*
* @parameter_name LEVELS
* @parameter_description Number of levels to the decision tree
*
END*/
class FMapTrain : public BufferedNode {
protected:
/**The ID of the 'trainIN' input*/
int trainInID;
/**The ID of the 'trainOut' input*/
int trainOutID;
/**The ID of the 'output' output*/
int outputID;
/**The ID of the 'frames' input*/
int framesInputID;
int levels;
public:
/**Constructor, takes the name of the node and a set of parameters*/
FMapTrain(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
outputID = addOutput("OUTPUT");
trainInID = addInput("TRAIN_IN");
trainOutID = addInput("TRAIN_OUT");
levels = dereference_cast<int> (parameters.get("LEVELS"));
}
/**Ask for the node's output which ID (number) is output_id
and for the 'count' iteration */
virtual void calculate(int output_id, int count, Buffer &out)
{
cerr << "getOutput in FMapTrain\n";
int i,j;
NodeInput trainInInput = inputs[trainInID];
ObjectRef trainInValue = trainInInput.node->getOutput(trainInInput.outputID,count);
NodeInput trainOutInput = inputs[trainOutID];
ObjectRef trainOutValue = trainOutInput.node->getOutput(trainOutInput.outputID,count);
cerr << "inputs calculated\n";
Vector<ObjectRef> &inBuff = object_cast<Vector<ObjectRef> > (trainInValue);
Vector<ObjectRef> &outBuff = object_cast<Vector<ObjectRef> > (trainOutValue);
cerr << "inputs converted\n";
vector <float *> in(inBuff.size());
for (i=0;i<inBuff.size();i++)
in[i]=&object_cast<Vector<float> > (inBuff[i])[0];
vector <float *> vout(outBuff.size());
for (i=0;i<outBuff.size();i++)
vout[i]=&object_cast<Vector<float> > (outBuff[i])[0];
FeatureMap *fmap = new FeatureMap(object_cast <Vector<float> > (inBuff[0]).size(), object_cast <Vector<float> > (outBuff[0]).size());
fmap->recursiveSplit(in, vout, levels);
//net->train(in, out, maxEpoch, learnRate, momentum, increase, decrease, errRatio);
//net->trainlm(in, out, maxEpoch);
out[count] = ObjectRef(fmap);
}
};
}//namespace FD
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