// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" #include "kmeans.h" #include #ifdef HAVE_FLOAT_H #include #endif using namespace std; namespace FD { class VQCloseness; DECLARE_NODE(VQCloseness) /*Node * * @name VQCloseness * @category VQ * @description No description available * * @input_name INPUT * @input_description No description available * * @input_name VQ * @input_description No description available * * @output_name OUTPUT * @output_description No description available * END*/ class VQCloseness : public BufferedNode { int inputID; int VQinputID; int outputID; public: VQCloseness(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); VQinputID = addInput("VQ"); outputID = addOutput("OUTPUT"); } void calculate(int output_id, int count, Buffer &out) { NodeInput input = inputs[inputID]; NodeInput VQInput = inputs[VQinputID]; ObjectRef VQValue = VQInput.node->getOutput(VQInput.outputID, count); ObjectRef inputValue = input.node->getOutput(input.outputID, count); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); const KMeans &vq = object_cast (VQValue); int outputLength = vq.nbClasses(); Vector &output = *Vector::alloc(outputLength); out[count] = &output; vq.calcDist(&in[0], &output[0]); float sum = 10*FLT_MIN; float epsilon = 100*FLT_MIN; for (int i=0;i