// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include "kmeans.h"
#include <math.h>
#ifdef HAVE_FLOAT_H
#include <float.h>
#endif
using namespace std;
namespace FD {
class VQCloseness;
DECLARE_NODE(VQCloseness)
/*Node
*
* @name VQCloseness
* @category VQ
* @description No description available
*
* @input_name INPUT
* @input_description No description available
*
* @input_name VQ
* @input_description No description available
*
* @output_name OUTPUT
* @output_description No description available
*
END*/
class VQCloseness : public BufferedNode {
int inputID;
int VQinputID;
int outputID;
public:
VQCloseness(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
VQinputID = addInput("VQ");
outputID = addOutput("OUTPUT");
}
void calculate(int output_id, int count, Buffer &out)
{
NodeInput input = inputs[inputID];
NodeInput VQInput = inputs[VQinputID];
ObjectRef VQValue = VQInput.node->getOutput(VQInput.outputID, count);
ObjectRef inputValue = input.node->getOutput(input.outputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
const KMeans &vq = object_cast<KMeans> (VQValue);
int outputLength = vq.nbClasses();
Vector<float> &output = *Vector<float>::alloc(outputLength);
out[count] = &output;
vq.calcDist(&in[0], &output[0]);
float sum = 10*FLT_MIN;
float epsilon = 100*FLT_MIN;
for (int i=0;i<outputLength;i++)
{
//float tmp = 1/((output[i]*output[i]*output[i]*output[i])+epsilon);
float tmp = exp(-output[i]);
output[i]=tmp;
sum += tmp;
}
for (int i=0;i<outputLength;i++)
{
output[i] /= sum;
//output[i] = 2*output[i] - 1;
}
}
};
}//namespace FD
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