// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" #include "kmeans.h" #ifdef HAVE_FLOAT_H #include #endif using namespace std; namespace FD { class VQWeightMeans; DECLARE_NODE(VQWeightMeans) /*Node * * @name VQWeightMeans * @category VQ * @description No description available * * @input_name INPUT * @input_description No description available * * @input_name VQ * @input_description No description available * * @output_name OUTPUT * @output_description No description available * * @parameter_name OUTPUTLENGTH * @parameter_description No description available * END*/ class VQWeightMeans : public BufferedNode { int inputID; int VQinputID; int outputID; int outputLength; public: VQWeightMeans(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); VQinputID = addInput("VQ"); outputID = addOutput("OUTPUT"); outputLength = dereference_cast (parameters.get("OUTPUTLENGTH")); } void calculate(int output_id, int count, Buffer &out) { ObjectRef VQValue = getInput(VQinputID, count); ObjectRef inputValue = getInput(inputID, count); const KMeans &vq = object_cast (VQValue); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); Vector &output = *Vector::alloc(outputLength); out[count] = &output; vq.weightMeans(in, output); } }; }//namespace FD