// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include "kmeans.h"
#ifdef HAVE_FLOAT_H
#include <float.h>
#endif
using namespace std;
namespace FD {
class VQWeightMeans;
DECLARE_NODE(VQWeightMeans)
/*Node
*
* @name VQWeightMeans
* @category VQ
* @description No description available
*
* @input_name INPUT
* @input_description No description available
*
* @input_name VQ
* @input_description No description available
*
* @output_name OUTPUT
* @output_description No description available
*
* @parameter_name OUTPUTLENGTH
* @parameter_description No description available
*
END*/
class VQWeightMeans : public BufferedNode {
int inputID;
int VQinputID;
int outputID;
int outputLength;
public:
VQWeightMeans(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
VQinputID = addInput("VQ");
outputID = addOutput("OUTPUT");
outputLength = dereference_cast<int> (parameters.get("OUTPUTLENGTH"));
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef VQValue = getInput(VQinputID, count);
ObjectRef inputValue = getInput(inputID, count);
const KMeans &vq = object_cast<KMeans> (VQValue);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(outputLength);
out[count] = &output;
vq.weightMeans(in, output);
}
};
}//namespace FD
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