// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include <math.h>
using namespace std;
namespace FD {
class Amplitude;
DECLARE_NODE(Amplitude)
/*Node
*
* @name Amplitude
* @category ZDeprecated
* @description Deprecated, use RMS instead
*
* @input_name INPUT
* @input_description No description available
*
* @output_name OUTPUT
* @output_description No description available
*
END*/
class Amplitude : public BufferedNode {
int inputID;
int outputID;
public:
Amplitude(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(1);
out[count] = &output;
float energy=0;
for (int i=0;i<inputLength;i++)
{
energy+=in[i]*in[i];
}
output[0]=sqrt(energy+.0001);
}
};
}//namespace FD
syntax highlighted by Code2HTML, v. 0.9.1