// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include "misc.h"
#ifdef HAVE_VALUES_H
#include <values.h>
#endif
#ifdef HAVE_FLOAT_H
#include <float.h>
#endif
using namespace std;
namespace FD {
class ArgMax;
DECLARE_NODE(ArgMax)
/*Node
*
* @name ArgMax
* @category DSP:Base
* @description Finds the maximum value in a vector
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Input vector
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Index 0 contains the maximum value, index 1 contains the index where the maximum is found
*
* @parameter_name START
* @parameter_type int
* @parameter_description Index where search is started
*
* @parameter_name END
* @parameter_type int
* @parameter_description Index where search ends
*
END*/
class ArgMax : public BufferedNode {
int inputID;
int outputID;
int start;
int end;
public:
ArgMax(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
start = dereference_cast<int> (parameters.get("START"));
end = dereference_cast<int> (parameters.get("END"));
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(2);
out[count] = &output;
int maxcep;
float maxval;
maxval=-FLT_MAX;
maxcep=0;
for (int i=start;i<=end;i++) /*find the maximum cep (positive only)*/
{
if (in[i]>maxval)
{
maxcep=i;
maxval=in[i];
}
}
output[0]=maxval;
output[1]=maxcep;
}
};
}//namespace FD
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