// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include <stdlib.h>
#include <math.h>
#include "misc.h"
#ifdef HAVE_FLOAT_H
#include <float.h>
#endif
using namespace std;
namespace FD {
class Autocor;
DECLARE_NODE(Autocor)
/*Node
*
* @name Autocor
* @category DSP:Misc
* @description Computes the autocorrelation of an input vector with (START <= lag <= END)
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Input vector
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Autocorrelation vector
*
* @parameter_name START
* @parameter_type int
* @parameter_description Smallest lag offset (included)
*
* @parameter_name END
* @parameter_type int
* @parameter_description Largest lag offset (included)
*
* @parameter_name CONTINUOUS
* @parameter_type bool
* @parameter_description Use the previous frame also (cross-correlation) (default false)
*
* @parameter_name NORMALIZE
* @parameter_type bool
* @parameter_description Energy normalization (default false)
*
* @parameter_name NORMALIZE2
* @parameter_type bool
* @parameter_description Normalize by subtracting the value at lag/2 (default false)
*
END*/
class Autocor : public BufferedNode {
int inputID;
int outputID;
int start;
int end;
bool continuous;
bool normalize;
bool normalize2;
public:
Autocor(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
start = dereference_cast<int> (parameters.get("START"));
end = dereference_cast<int> (parameters.get("END"));
if (parameters.exist("CONTINUOUS"))
{
if (dereference_cast<bool> (parameters.get("CONTINUOUS")))
continuous = true;
else
continuous = false;
} else {
continuous = false;
}
if (parameters.exist("NORMALIZE"))
{
if (dereference_cast<bool> (parameters.get("NORMALIZE")))
normalize = true;
else
normalize = false;
} else
normalize = false;
if (parameters.exist("NORMALIZE2"))
{
if (dereference_cast<bool> (parameters.get("NORMALIZE2")))
normalize2 = true;
else
normalize2 = false;
} else
normalize2 = false;
if (continuous)
inputsCache[inputID].lookBack=1;
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
int outputLength = end-start+1;
Vector<float> &output = *Vector<float>::alloc(outputLength);
out[count] = &output;
const Vector<float> *past;
bool can_look_back = false;
if (continuous && count > 0)
{
ObjectRef pastInputValue = getInput(inputID, count-1);
can_look_back=true;
past = &object_cast<Vector<float> > (pastInputValue);
}
for (int i=0;i<outputLength;i++)
output[i]=0;
float energy=0;
for (int i=0;i<inputLength;i++)
{
energy += in[i]*in[i];
}
for (int i=start;i<=end;i++)
{
for (int j=i;j<inputLength;j++)
output[i-start]+=in[j]*in[j-i];
if (can_look_back && continuous)
{
for (int j=0;j<i;j++)
output[i-start] += in[j]*(*past)[inputLength+j-i];
}
}
if (normalize)
{
float e_1 = FLT_MIN+1/energy;
for (int i=0;i<outputLength;i++)
{
output[i] *= e_1;
output[i] = min(1.0f,max(-1.0f,output[i]));
}
}
if (normalize2)
{
DYN_VEC(float, outputLength, tmp);
//float tmp[outputLength];
for (int i=0;i<outputLength;i++)
{
tmp[i] = output[i];
output[i] -= max(0.0f,tmp[i>>1]);
}
}
}
};
}//namespace FD
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