// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
using namespace std;
namespace FD {
class BWExpan;
DECLARE_NODE(BWExpan)
/*Node
*
* @name BWExpan
* @category DSP:Adaptive
* @description Performs bandwidth expansion on an LPC filter, that is, multiplying the radius of the poles by GAMMA
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Original LPC filter
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description New "bandwidth expanded" LPC filter
*
* @parameter_name GAMMA
* @parameter_type float
* @parameter_description Pole radius factor
*
END*/
class BWExpan : public BufferedNode {
int inputID;
int outputID;
vector<float> gains;
float gamma;
public:
BWExpan(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
, gains(1,1)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
gamma = dereference_cast<float> (parameters.get("GAMMA"));
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(inputLength);
out[count] = &output;
for (int i=gains.size();i<inputLength;i++)
gains.push_back(float(gamma*gains[i-1]));
for (int i=0;i<inputLength;i++)
{
output[i]=gains[i]*in[i];
}
}
};
}//namespace FD
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