// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" using namespace std; namespace FD { class CGain; DECLARE_NODE(CGain) /*Node * @name CGain * @category DSP:Base * @description No description available * @input_name INPUT * @input_description No description available * @input_name GAIN * @input_description No description available * @output_name OUTPUT * @output_description No description available END*/ class CGain : public BufferedNode { int inputID; int outputID; int gainID; public: CGain(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); gainID = addInput("GAIN"); outputID = addOutput("OUTPUT"); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); Vector &output = *Vector::alloc(inputLength); out[count] = &output; ObjectRef gainValue = getInput(gainID, count); const Vector &gain = object_cast > (gainValue); float g=gain[0]; for (int i=0;i