// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
using namespace std;
namespace FD {
class CGain;
DECLARE_NODE(CGain)
/*Node
* @name CGain
* @category DSP:Base
* @description No description available
* @input_name INPUT
* @input_description No description available
* @input_name GAIN
* @input_description No description available
* @output_name OUTPUT
* @output_description No description available
END*/
class CGain : public BufferedNode {
int inputID;
int outputID;
int gainID;
public:
CGain(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
gainID = addInput("GAIN");
outputID = addOutput("OUTPUT");
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(inputLength);
out[count] = &output;
ObjectRef gainValue = getInput(gainID, count);
const Vector<float> &gain = object_cast<Vector<float> > (gainValue);
float g=gain[0];
for (int i=0;i<inputLength;i++)
{
output[i]=g*in[i];
}
}
};
}//namespace FD
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