// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
using namespace std;
namespace FD {
class Concatenate;
DECLARE_NODE(Concatenate)
/*Node
*
* @name Concatenate
* @category Vector
* @description Concatenates two vectors together (deprecated, use Concat instead)
*
* @input_name INPUT1
* @input_type Vector<float>
* @input_description First input vector
*
* @input_name INPUT2
* @input_type Vector<float>
* @input_description Second input vector
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Concatenated vector
*
END*/
class Concatenate : public BufferedNode {
int input1ID;
int input2ID;
int outputID;
public:
Concatenate(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
input1ID = addInput("INPUT1");
input2ID = addInput("INPUT2");
outputID = addOutput("OUTPUT");
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef input1Value = getInput(input1ID, count);
ObjectRef input2Value = getInput(input2ID, count);
const Vector<float> &in1 = object_cast<Vector<float> > (input1Value);
const Vector<float> &in2 = object_cast<Vector<float> > (input2Value);
int input1Length = in1.size();
int input2Length = in2.size();
int outputLength = input1Length + input2Length;
Vector<float> &output = *Vector<float>::alloc(outputLength);
out[count] = &output;
for (int i=0;i<input1Length;i++)
{
output[i]=in1[i];
}
for (int i=0;i<input2Length;i++)
{
output[i+input1Length]=in2[i];
}
}
NO_ORDER_NODE_SPEEDUP(Concatenate);
};
}//namespace FD
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