// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" using namespace std; namespace FD { class DownSample; DECLARE_NODE(DownSample) /*Node * * @name DownSample * @category DSP:Base * @description Downsamples a signal by outputing one sample for every N input samples * * @input_name INPUT * @input_type Vector * @input_description Downsampling input * * @output_name OUTPUT * @output_type Vector * @output_description Downsampled (by N) output * * @parameter_name FACTOR * @parameter_type int * @parameter_description Downsampling factor N * END*/ class DownSample : public BufferedNode { int inputID; int outputID; int factor; public: DownSample(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); factor = dereference_cast (parameters.get("FACTOR")); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); int outputLength = inputLength/factor; Vector &output = *Vector::alloc(outputLength); out[count] = &output; int i,j; for (i=0,j=0;i