// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
using namespace std;
namespace FD {
class DownSample;
DECLARE_NODE(DownSample)
/*Node
*
* @name DownSample
* @category DSP:Base
* @description Downsamples a signal by outputing one sample for every N input samples
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Downsampling input
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Downsampled (by N) output
*
* @parameter_name FACTOR
* @parameter_type int
* @parameter_description Downsampling factor N
*
END*/
class DownSample : public BufferedNode {
int inputID;
int outputID;
int factor;
public:
DownSample(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
factor = dereference_cast<int> (parameters.get("FACTOR"));
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
int outputLength = inputLength/factor;
Vector<float> &output = *Vector<float>::alloc(outputLength);
out[count] = &output;
int i,j;
for (i=0,j=0;i<outputLength;i++,j+=factor)
{
output[i]=in[j];
}
}
};
}//namespace FD
syntax highlighted by Code2HTML, v. 0.9.1