// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" #include #ifdef HAVE_VALUES_H #include #endif #ifdef HAVE_FLOAT_H #include #endif using namespace std; namespace FD { class Entropy; DECLARE_NODE(Entropy) /*Node * * @name Entropy * @category DSP:Misc * @description Calculates the entropy of a vector * * @input_name INPUT * @input_type Vector * @input_description Input vector * * @output_name OUTPUT * @output_type Vector * @output_description Entropy value (vector of 1) * END*/ class Entropy : public BufferedNode { int inputID; int outputID; public: Entropy(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); Vector &output = *Vector::alloc(1); out[count] = &output; float s2=0; float entr=0; for (int i=0;i