// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
#include <math.h>
#ifdef HAVE_VALUES_H
#include <values.h>
#endif
#ifdef HAVE_FLOAT_H
#include <float.h>
#endif
using namespace std;
namespace FD {
class Entropy;
DECLARE_NODE(Entropy)
/*Node
*
* @name Entropy
* @category DSP:Misc
* @description Calculates the entropy of a vector
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Input vector
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Entropy value (vector of 1)
*
END*/
class Entropy : public BufferedNode {
int inputID;
int outputID;
public:
Entropy(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(1);
out[count] = &output;
float s2=0;
float entr=0;
for (int i=0;i<inputLength;i++)
{
s2+=in[i]*in[i];
}
s2 = 1/s2;
for (int i=0;i<inputLength;i++)
{
if (in[i] != 0)
entr -= s2*in[i]*in[i] * log(s2*in[i]*in[i]);
}
//cout << entr << endl;
output[0] = entr;
}
};
}//namespace FD
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