// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" #include #include "FFTWrap.h" using namespace std; namespace FD { class FFT; DECLARE_NODE(FFT) /*Node * * @name FFT * @category DSP:TimeFreq * @require FFT * @description Computes the real FFT of a float vector * * @input_name INPUT * @input_type Vector * @input_description The input vector * * @output_name OUTPUT * @output_type Vector * @output_description The FFT resuls as [r(0), r(1),..., r(N/2), i(N/2-1), ..., i(2), i(1)] * END*/ class FFT : public BufferedNode { int inputID; int outputID; public: FFT(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); } void calculate(int output_id, int count, Buffer &out) { RCPtr > inputValue = getInput(inputID, count); const Vector &in = *inputValue; int inputLength = in.size(); Vector &output = *Vector::alloc(inputLength); out[count] = &output; FFTWrap.rfft(&in[0], &output[0], inputLength); } }; }//namespace FD