// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" using namespace std; namespace FD { class FFTFlip; DECLARE_NODE(FFTFlip) /*Node * * @name FFTFlip * @category DSP:Base * @description Flips a half-spectrum to produce a symetric spectrum * * @input_name INPUT * @input_type Vector * @input_description Half spectrum (real) * * @output_name OUTPUT * @output_type Vector * @output_description Symetric spectrum * END*/ class FFTFlip : public BufferedNode { int inputID; int outputID; public: FFTFlip(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); Vector &output = *Vector::alloc(inputLength<<1); out[count] = &output; for (int i=1;i