// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
using namespace std;
namespace FD {
class FFTFlip;
DECLARE_NODE(FFTFlip)
/*Node
*
* @name FFTFlip
* @category DSP:Base
* @description Flips a half-spectrum to produce a symetric spectrum
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Half spectrum (real)
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Symetric spectrum
*
END*/
class FFTFlip : public BufferedNode {
int inputID;
int outputID;
public:
FFTFlip(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(inputLength<<1);
out[count] = &output;
for (int i=1;i<inputLength;i++)
{
output[inputLength+i] = output[inputLength-i] = in[i];
}
output[0] = 0;
output[inputLength] = in[0];
}
};
}//namespace FD
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