// Copyright (C) 2001 LocusDialog #include "BufferedNode.h" #include "Vector.h" #include using namespace std; namespace FD { class Floor; DECLARE_NODE(Floor) /*Node * * @name Floor * @category DSP:Base * @description Floors vector values * * @input_name INPUT * @input_type Vector * @input_description Input vector * * @output_name OUTPUT * @output_type Vector * @output_description Output vector (after flooring) * * @parameter_name THRESH * @parameter_type float * @parameter_description Threshold * END*/ class Floor : public BufferedNode { int inputID; int outputID; float thresh; public: Floor(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); thresh = dereference_cast (parameters.get("THRESH")); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector &in = object_cast > (inputValue); int inputLength = in.size(); Vector &output = *Vector::alloc(inputLength); out[count] = &output; for (int i=0; i