// Copyright (C) 2001 LocusDialog
#include "BufferedNode.h"
#include "Vector.h"
#include <math.h>
using namespace std;
namespace FD {
class Floor;
DECLARE_NODE(Floor)
/*Node
*
* @name Floor
* @category DSP:Base
* @description Floors vector values
*
* @input_name INPUT
* @input_type Vector<float>
* @input_description Input vector
*
* @output_name OUTPUT
* @output_type Vector<float>
* @output_description Output vector (after flooring)
*
* @parameter_name THRESH
* @parameter_type float
* @parameter_description Threshold
*
END*/
class Floor : public BufferedNode {
int inputID;
int outputID;
float thresh;
public:
Floor(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
thresh = dereference_cast<float> (parameters.get("THRESH"));
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
const Vector<float> &in = object_cast<Vector<float> > (inputValue);
int inputLength = in.size();
Vector<float> &output = *Vector<float>::alloc(inputLength);
out[count] = &output;
for (int i=0; i<inputLength;i++)
output[i] = max(0.0f, in[i]);
}
};
}//namespace FD
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