// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" using namespace std; namespace FD { class HistoVect; DECLARE_NODE(HistoVect) /*Node * * @name HistoVect * @category DSP:Manip * @description No description available * * @input_name INPUT * @input_description No description available * * @output_name OUTPUT * @output_description No description available * * @parameter_name LENGTH * @parameter_description No description available * END*/ class HistoVect : public BufferedNode { int inputID; int outputID; int length; public: HistoVect(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); length = dereference_cast (parameters.get("LENGTH")); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); int &in = dereference_cast (inputValue); out[count] = Vector::alloc(length); Vector &output = object_cast > (out[count]); for (int i=0;i