// Copyright (C) 1999 Jean-Marc Valin
#include "BufferedNode.h"
#include "Buffer.h"
#include "Vector.h"
using namespace std;
namespace FD {
class HistoVect;
DECLARE_NODE(HistoVect)
/*Node
*
* @name HistoVect
* @category DSP:Manip
* @description No description available
*
* @input_name INPUT
* @input_description No description available
*
* @output_name OUTPUT
* @output_description No description available
*
* @parameter_name LENGTH
* @parameter_description No description available
*
END*/
class HistoVect : public BufferedNode {
int inputID;
int outputID;
int length;
public:
HistoVect(string nodeName, ParameterSet params)
: BufferedNode(nodeName, params)
{
inputID = addInput("INPUT");
outputID = addOutput("OUTPUT");
length = dereference_cast<int> (parameters.get("LENGTH"));
}
void calculate(int output_id, int count, Buffer &out)
{
ObjectRef inputValue = getInput(inputID, count);
int &in = dereference_cast<int> (inputValue);
out[count] = Vector<float>::alloc(length);
Vector<float> &output = object_cast<Vector<float> > (out[count]);
for (int i=0;i<length;i++)
output[i]=0;
output[in]=1;
}
};
}//namespace FD
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